Youtube

  • TPC and eLearning
  • Read Watch Interact
  • What's NEW at TPC?
  • Practice Review Test
  • Teacher-Tools
  • Subscription Selection
  • Seat Calculator
  • Ad Free Account
  • Edit Profile Settings
  • Classes (Version 2)
  • Student Progress Edit
  • Task Properties
  • Export Student Progress
  • Task, Activities, and Scores
  • Metric Conversions Questions
  • Metric System Questions
  • Metric Estimation Questions
  • Significant Digits Questions
  • Proportional Reasoning
  • Acceleration
  • Distance-Displacement
  • Dots and Graphs
  • Graph That Motion
  • Match That Graph
  • Name That Motion
  • Motion Diagrams
  • Pos'n Time Graphs Numerical
  • Pos'n Time Graphs Conceptual
  • Up And Down - Questions
  • Balanced vs. Unbalanced Forces
  • Change of State
  • Force and Motion
  • Mass and Weight
  • Match That Free-Body Diagram
  • Net Force (and Acceleration) Ranking Tasks
  • Newton's Second Law
  • Normal Force Card Sort
  • Recognizing Forces
  • Air Resistance and Skydiving
  • Solve It! with Newton's Second Law
  • Which One Doesn't Belong?
  • Component Addition Questions
  • Head-to-Tail Vector Addition
  • Projectile Mathematics
  • Trajectory - Angle Launched Projectiles
  • Trajectory - Horizontally Launched Projectiles
  • Vector Addition
  • Vector Direction
  • Which One Doesn't Belong? Projectile Motion
  • Forces in 2-Dimensions
  • Being Impulsive About Momentum
  • Explosions - Law Breakers
  • Hit and Stick Collisions - Law Breakers
  • Case Studies: Impulse and Force
  • Impulse-Momentum Change Table
  • Keeping Track of Momentum - Hit and Stick
  • Keeping Track of Momentum - Hit and Bounce
  • What's Up (and Down) with KE and PE?
  • Energy Conservation Questions
  • Energy Dissipation Questions
  • Energy Ranking Tasks
  • LOL Charts (a.k.a., Energy Bar Charts)
  • Match That Bar Chart
  • Words and Charts Questions
  • Name That Energy
  • Stepping Up with PE and KE Questions
  • Case Studies - Circular Motion
  • Circular Logic
  • Forces and Free-Body Diagrams in Circular Motion
  • Gravitational Field Strength
  • Universal Gravitation
  • Angular Position and Displacement
  • Linear and Angular Velocity
  • Angular Acceleration
  • Rotational Inertia
  • Balanced vs. Unbalanced Torques
  • Getting a Handle on Torque
  • Torque-ing About Rotation
  • Properties of Matter
  • Fluid Pressure
  • Buoyant Force
  • Sinking, Floating, and Hanging
  • Pascal's Principle
  • Flow Velocity
  • Bernoulli's Principle
  • Balloon Interactions
  • Charge and Charging
  • Charge Interactions
  • Charging by Induction
  • Conductors and Insulators
  • Coulombs Law
  • Electric Field
  • Electric Field Intensity
  • Polarization
  • Case Studies: Electric Power
  • Know Your Potential
  • Light Bulb Anatomy
  • I = ∆V/R Equations as a Guide to Thinking
  • Parallel Circuits - ∆V = I•R Calculations
  • Resistance Ranking Tasks
  • Series Circuits - ∆V = I•R Calculations
  • Series vs. Parallel Circuits
  • Equivalent Resistance
  • Period and Frequency of a Pendulum
  • Pendulum Motion: Velocity and Force
  • Energy of a Pendulum
  • Period and Frequency of a Mass on a Spring
  • Horizontal Springs: Velocity and Force
  • Vertical Springs: Velocity and Force
  • Energy of a Mass on a Spring
  • Decibel Scale
  • Frequency and Period
  • Closed-End Air Columns
  • Name That Harmonic: Strings
  • Rocking the Boat
  • Wave Basics
  • Matching Pairs: Wave Characteristics
  • Wave Interference
  • Waves - Case Studies
  • Color Addition and Subtraction
  • Color Filters
  • If This, Then That: Color Subtraction
  • Light Intensity
  • Color Pigments
  • Converging Lenses
  • Curved Mirror Images
  • Law of Reflection
  • Refraction and Lenses
  • Total Internal Reflection
  • Who Can See Who?
  • Formulas and Atom Counting
  • Atomic Models
  • Bond Polarity
  • Entropy Questions
  • Cell Voltage Questions
  • Heat of Formation Questions
  • Reduction Potential Questions
  • Oxidation States Questions
  • Measuring the Quantity of Heat
  • Hess's Law
  • Oxidation-Reduction Questions
  • Galvanic Cells Questions
  • Thermal Stoichiometry
  • Molecular Polarity
  • Quantum Mechanics
  • Balancing Chemical Equations
  • Bronsted-Lowry Model of Acids and Bases
  • Classification of Matter
  • Collision Model of Reaction Rates
  • Density Ranking Tasks
  • Dissociation Reactions
  • Complete Electron Configurations
  • Enthalpy Change Questions
  • Equilibrium Concept
  • Equilibrium Constant Expression
  • Equilibrium Calculations - Questions
  • Equilibrium ICE Table
  • Ionic Bonding
  • Lewis Electron Dot Structures
  • Line Spectra Questions
  • Measurement and Numbers
  • Metals, Nonmetals, and Metalloids
  • Metric Estimations
  • Metric System
  • Molarity Ranking Tasks
  • Mole Conversions
  • Name That Element
  • Names to Formulas
  • Names to Formulas 2
  • Nuclear Decay
  • Particles, Words, and Formulas
  • Periodic Trends
  • Precipitation Reactions and Net Ionic Equations
  • Pressure Concepts
  • Pressure-Temperature Gas Law
  • Pressure-Volume Gas Law
  • Chemical Reaction Types
  • Significant Digits and Measurement
  • States Of Matter Exercise
  • Stoichiometry - Math Relationships
  • Subatomic Particles
  • Spontaneity and Driving Forces
  • Gibbs Free Energy
  • Volume-Temperature Gas Law
  • Acid-Base Properties
  • Energy and Chemical Reactions
  • Chemical and Physical Properties
  • Valence Shell Electron Pair Repulsion Theory
  • Writing Balanced Chemical Equations
  • Mission CG1
  • Mission CG10
  • Mission CG2
  • Mission CG3
  • Mission CG4
  • Mission CG5
  • Mission CG6
  • Mission CG7
  • Mission CG8
  • Mission CG9
  • Mission EC1
  • Mission EC10
  • Mission EC11
  • Mission EC12
  • Mission EC2
  • Mission EC3
  • Mission EC4
  • Mission EC5
  • Mission EC6
  • Mission EC7
  • Mission EC8
  • Mission EC9
  • Mission RL1
  • Mission RL2
  • Mission RL3
  • Mission RL4
  • Mission RL5
  • Mission RL6
  • Mission KG7
  • Mission RL8
  • Mission KG9
  • Mission RL10
  • Mission RL11
  • Mission RM1
  • Mission RM2
  • Mission RM3
  • Mission RM4
  • Mission RM5
  • Mission RM6
  • Mission RM8
  • Mission RM10
  • Mission LC1
  • Mission RM11
  • Mission LC2
  • Mission LC3
  • Mission LC4
  • Mission LC5
  • Mission LC6
  • Mission LC8
  • Mission SM1
  • Mission SM2
  • Mission SM3
  • Mission SM4
  • Mission SM5
  • Mission SM6
  • Mission SM8
  • Mission SM10
  • Mission KG10
  • Mission SM11
  • Mission KG2
  • Mission KG3
  • Mission KG4
  • Mission KG5
  • Mission KG6
  • Mission KG8
  • Mission KG11
  • Mission F2D1
  • Mission F2D2
  • Mission F2D3
  • Mission F2D4
  • Mission F2D5
  • Mission F2D6
  • Mission KC1
  • Mission KC2
  • Mission KC3
  • Mission KC4
  • Mission KC5
  • Mission KC6
  • Mission KC7
  • Mission KC8
  • Mission AAA
  • Mission SM9
  • Mission LC7
  • Mission LC9
  • Mission NL1
  • Mission NL2
  • Mission NL3
  • Mission NL4
  • Mission NL5
  • Mission NL6
  • Mission NL7
  • Mission NL8
  • Mission NL9
  • Mission NL10
  • Mission NL11
  • Mission NL12
  • Mission MC1
  • Mission MC10
  • Mission MC2
  • Mission MC3
  • Mission MC4
  • Mission MC5
  • Mission MC6
  • Mission MC7
  • Mission MC8
  • Mission MC9
  • Mission RM7
  • Mission RM9
  • Mission RL7
  • Mission RL9
  • Mission SM7
  • Mission SE1
  • Mission SE10
  • Mission SE11
  • Mission SE12
  • Mission SE2
  • Mission SE3
  • Mission SE4
  • Mission SE5
  • Mission SE6
  • Mission SE7
  • Mission SE8
  • Mission SE9
  • Mission VP1
  • Mission VP10
  • Mission VP2
  • Mission VP3
  • Mission VP4
  • Mission VP5
  • Mission VP6
  • Mission VP7
  • Mission VP8
  • Mission VP9
  • Mission WM1
  • Mission WM2
  • Mission WM3
  • Mission WM4
  • Mission WM5
  • Mission WM6
  • Mission WM7
  • Mission WM8
  • Mission WE1
  • Mission WE10
  • Mission WE2
  • Mission WE3
  • Mission WE4
  • Mission WE5
  • Mission WE6
  • Mission WE7
  • Mission WE8
  • Mission WE9
  • Vector Walk Interactive
  • Name That Motion Interactive
  • Kinematic Graphing 1 Concept Checker
  • Kinematic Graphing 2 Concept Checker
  • Graph That Motion Interactive
  • Two Stage Rocket Interactive
  • Rocket Sled Concept Checker
  • Force Concept Checker
  • Free-Body Diagrams Concept Checker
  • Free-Body Diagrams The Sequel Concept Checker
  • Skydiving Concept Checker
  • Elevator Ride Concept Checker
  • Vector Addition Concept Checker
  • Vector Walk in Two Dimensions Interactive
  • Name That Vector Interactive
  • River Boat Simulator Concept Checker
  • Projectile Simulator 2 Concept Checker
  • Projectile Simulator 3 Concept Checker
  • Hit the Target Interactive
  • Turd the Target 1 Interactive
  • Turd the Target 2 Interactive
  • Balance It Interactive
  • Go For The Gold Interactive
  • Egg Drop Concept Checker
  • Fish Catch Concept Checker
  • Exploding Carts Concept Checker
  • Collision Carts - Inelastic Collisions Concept Checker
  • Its All Uphill Concept Checker
  • Stopping Distance Concept Checker
  • Chart That Motion Interactive
  • Roller Coaster Model Concept Checker
  • Uniform Circular Motion Concept Checker
  • Horizontal Circle Simulation Concept Checker
  • Vertical Circle Simulation Concept Checker
  • Race Track Concept Checker
  • Gravitational Fields Concept Checker
  • Orbital Motion Concept Checker
  • Balance Beam Concept Checker
  • Torque Balancer Concept Checker
  • Aluminum Can Polarization Concept Checker
  • Charging Concept Checker
  • Name That Charge Simulation
  • Coulomb's Law Concept Checker
  • Electric Field Lines Concept Checker
  • Put the Charge in the Goal Concept Checker
  • Circuit Builder Concept Checker (Series Circuits)
  • Circuit Builder Concept Checker (Parallel Circuits)
  • Circuit Builder Concept Checker (∆V-I-R)
  • Circuit Builder Concept Checker (Voltage Drop)
  • Equivalent Resistance Interactive
  • Pendulum Motion Simulation Concept Checker
  • Mass on a Spring Simulation Concept Checker
  • Particle Wave Simulation Concept Checker
  • Boundary Behavior Simulation Concept Checker
  • Slinky Wave Simulator Concept Checker
  • Simple Wave Simulator Concept Checker
  • Wave Addition Simulation Concept Checker
  • Standing Wave Maker Simulation Concept Checker
  • Color Addition Concept Checker
  • Painting With CMY Concept Checker
  • Stage Lighting Concept Checker
  • Filtering Away Concept Checker
  • InterferencePatterns Concept Checker
  • Young's Experiment Interactive
  • Plane Mirror Images Interactive
  • Who Can See Who Concept Checker
  • Optics Bench (Mirrors) Concept Checker
  • Name That Image (Mirrors) Interactive
  • Refraction Concept Checker
  • Total Internal Reflection Concept Checker
  • Optics Bench (Lenses) Concept Checker
  • Kinematics Preview
  • Velocity Time Graphs Preview
  • Moving Cart on an Inclined Plane Preview
  • Stopping Distance Preview
  • Cart, Bricks, and Bands Preview
  • Fan Cart Study Preview
  • Friction Preview
  • Coffee Filter Lab Preview
  • Friction, Speed, and Stopping Distance Preview
  • Up and Down Preview
  • Projectile Range Preview
  • Ballistics Preview
  • Juggling Preview
  • Marshmallow Launcher Preview
  • Air Bag Safety Preview
  • Colliding Carts Preview
  • Collisions Preview
  • Engineering Safer Helmets Preview
  • Push the Plow Preview
  • Its All Uphill Preview
  • Energy on an Incline Preview
  • Modeling Roller Coasters Preview
  • Hot Wheels Stopping Distance Preview
  • Ball Bat Collision Preview
  • Energy in Fields Preview
  • Weightlessness Training Preview
  • Roller Coaster Loops Preview
  • Universal Gravitation Preview
  • Keplers Laws Preview
  • Kepler's Third Law Preview
  • Charge Interactions Preview
  • Sticky Tape Experiments Preview
  • Wire Gauge Preview
  • Voltage, Current, and Resistance Preview
  • Light Bulb Resistance Preview
  • Series and Parallel Circuits Preview
  • Thermal Equilibrium Preview
  • Linear Expansion Preview
  • Heating Curves Preview
  • Electricity and Magnetism - Part 1 Preview
  • Electricity and Magnetism - Part 2 Preview
  • Vibrating Mass on a Spring Preview
  • Period of a Pendulum Preview
  • Wave Speed Preview
  • Slinky-Experiments Preview
  • Standing Waves in a Rope Preview
  • Sound as a Pressure Wave Preview
  • DeciBel Scale Preview
  • DeciBels, Phons, and Sones Preview
  • Sound of Music Preview
  • Shedding Light on Light Bulbs Preview
  • Models of Light Preview
  • Electromagnetic Radiation Preview
  • Electromagnetic Spectrum Preview
  • EM Wave Communication Preview
  • Digitized Data Preview
  • Light Intensity Preview
  • Concave Mirrors Preview
  • Object Image Relations Preview
  • Snells Law Preview
  • Reflection vs. Transmission Preview
  • Magnification Lab Preview
  • Reactivity Preview
  • Ions and the Periodic Table Preview
  • Periodic Trends Preview
  • Reaction Rates Preview
  • Ammonia Factory Preview
  • Stoichiometry Preview
  • Gaining Teacher Access
  • Tasks and Classes
  • Tasks - Classic
  • Subscription
  • Subscription Locator
  • 1-D Kinematics
  • Newton's Laws
  • Vectors - Motion and Forces in Two Dimensions
  • Momentum and Its Conservation
  • Work and Energy
  • Circular Motion and Satellite Motion
  • Thermal Physics
  • Static Electricity
  • Electric Circuits
  • Vibrations and Waves
  • Sound Waves and Music
  • Light and Color
  • Reflection and Mirrors
  • About the Physics Interactives
  • Task Tracker
  • Usage Policy
  • Newtons Laws
  • Vectors and Projectiles
  • Forces in 2D
  • Momentum and Collisions
  • Circular and Satellite Motion
  • Balance and Rotation
  • Electromagnetism
  • Waves and Sound
  • Forces in Two Dimensions
  • Work, Energy, and Power
  • Circular Motion and Gravitation
  • Sound Waves
  • 1-Dimensional Kinematics
  • Circular, Satellite, and Rotational Motion
  • Einstein's Theory of Special Relativity
  • Waves, Sound and Light
  • QuickTime Movies
  • About the Concept Builders
  • Pricing For Schools
  • Directions for Version 2
  • Measurement and Units
  • Relationships and Graphs
  • Rotation and Balance
  • Vibrational Motion
  • Reflection and Refraction
  • Teacher Accounts
  • Task Tracker Directions
  • Kinematic Concepts
  • Kinematic Graphing
  • Wave Motion
  • Sound and Music
  • About CalcPad
  • 1D Kinematics
  • Vectors and Forces in 2D
  • Simple Harmonic Motion
  • Rotational Kinematics
  • Rotation and Torque
  • Rotational Dynamics
  • Electric Fields, Potential, and Capacitance
  • Transient RC Circuits
  • Light Waves
  • Units and Measurement
  • Stoichiometry
  • Molarity and Solutions
  • Thermal Chemistry
  • Acids and Bases
  • Kinetics and Equilibrium
  • Solution Equilibria
  • Oxidation-Reduction
  • Nuclear Chemistry
  • NGSS Alignments
  • 1D-Kinematics
  • Projectiles
  • Circular Motion
  • Magnetism and Electromagnetism
  • Graphing Practice
  • About the ACT
  • ACT Preparation
  • For Teachers
  • Other Resources
  • Newton's Laws of Motion
  • Work and Energy Packet
  • Static Electricity Review
  • Solutions Guide
  • Solutions Guide Digital Download
  • Motion in One Dimension
  • Work, Energy and Power
  • Frequently Asked Questions
  • Purchasing the Download
  • Purchasing the CD
  • Purchasing the Digital Download
  • About the NGSS Corner
  • NGSS Search
  • Force and Motion DCIs - High School
  • Energy DCIs - High School
  • Wave Applications DCIs - High School
  • Force and Motion PEs - High School
  • Energy PEs - High School
  • Wave Applications PEs - High School
  • Crosscutting Concepts
  • The Practices
  • Physics Topics
  • NGSS Corner: Activity List
  • NGSS Corner: Infographics
  • About the Toolkits
  • Position-Velocity-Acceleration
  • Position-Time Graphs
  • Velocity-Time Graphs
  • Newton's First Law
  • Newton's Second Law
  • Newton's Third Law
  • Terminal Velocity
  • Projectile Motion
  • Forces in 2 Dimensions
  • Impulse and Momentum Change
  • Momentum Conservation
  • Work-Energy Fundamentals
  • Work-Energy Relationship
  • Roller Coaster Physics
  • Satellite Motion
  • Electric Fields
  • Circuit Concepts
  • Series Circuits
  • Parallel Circuits
  • Describing-Waves
  • Wave Behavior Toolkit
  • Standing Wave Patterns
  • Resonating Air Columns
  • Wave Model of Light
  • Plane Mirrors
  • Curved Mirrors
  • Teacher Guide
  • Using Lab Notebooks
  • Current Electricity
  • Light Waves and Color
  • Reflection and Ray Model of Light
  • Refraction and Ray Model of Light
  • Classes (Legacy Version)
  • Teacher Resources
  • Subscriptions

your motorboat can move at 30

  • Newton's Laws
  • Einstein's Theory of Special Relativity
  • About Concept Checkers
  • School Pricing
  • Newton's Laws of Motion
  • Newton's First Law
  • Newton's Third Law

Relative Velocity and Riverboat Problems

  • Vectors and Direction
  • What is a Resultant?
  • Vector Components
  • Vector Resolution
  • Component Addition
  • Relative Velocity and River Boat Problems
  • Independence of Perpendicular Components of Motion

your motorboat can move at 30

Tailwinds, Headwinds, and Side Winds

To illustrate this principle, consider a plane flying amidst a tailwind . A tailwind is merely a wind that approaches the plane from behind, thus increasing its resulting velocity. If the plane is traveling at a velocity of 100 km/hr with respect to the air, and if the wind velocity is 25 km/hr, then what is the velocity of the plane relative to an observer on the ground below? The resultant velocity of the plane (that is, the result of the wind velocity contributing to the velocity due to the plane's motor) is the vector sum of the velocity of the plane and the velocity of the wind. This resultant velocity is quite easily determined if the wind approaches the plane directly from behind. As shown in the diagram below, the plane travels with a resulting velocity of 125 km/hr relative to the ground.

If the plane encounters a headwind, the resulting velocity will be less than 100 km/hr. Since a headwind is a wind that approaches the plane from the front, such a wind would decrease the plane's resulting velocity. Suppose a plane traveling with a velocity of 100 km/hr with respect to the air meets a headwind with a velocity of 25 km/hr. In this case, the resultant velocity would be 75 km/hr; this is the velocity of the plane relative to an observer on the ground. This is depicted in the diagram below.

Now consider a plane traveling with a velocity of 100 km/hr, South that encounters a side wind of 25 km/hr, West. Now what would the resulting velocity of the plane be? This question can be answered in the same manner as the previous questions. The resulting velocity of the plane is the vector sum of the two individual velocities. To determine the resultant velocity, the plane velocity (relative to the air) must be added to the wind velocity. This is the same procedure that was used above for the headwind and the tailwind situations; only now, the resultant is not as easily computed. Since the two vectors to be added - the southward plane velocity and the westward wind velocity - are at right angles to each other, the Pythagorean theorem can be used. This is illustrated in the diagram below.

In this situation of a side wind, the southward vector can be added to the westward vector using the usual methods of vector addition . The magnitude of the resultant velocity is determined using Pythagorean theorem. The algebraic steps are as follows:

10 000 km 2 /hr 2 + 625 km 2 /hr 2 = R 2

10 625 km 2 /hr 2 = R 2

SQRT(10 625 km 2 /hr 2 ) = R

103.1 km/hr = R

tan (theta) = (25/100)

theta = invtan (25/100)

theta = 14.0 degrees

If the resultant velocity of the plane makes a 14.0 degree angle with the southward direction (theta in the above diagram), then the direction of the resultant is 256 degrees. Like any vector, the resultant's direction is measured as a counterclockwise angle of rotation from due East.

Analysis of a Riverboat's Motion

The effect of the wind upon the plane is similar to the effect of the river current upon the motorboat. If a motorboat were to head straight across a river (that is, if the boat were to point its bow straight towards the other side), it would not reach the shore directly across from its starting point. The river current influences the motion of the boat and carries it downstream. The motorboat may be moving with a velocity of 4 m/s directly across the river, yet the resultant velocity of the boat will be greater than 4 m/s and at an angle in the downstream direction. While the speedometer of the boat may read 4 m/s, its speed with respect to an observer on the shore will be greater than 4 m/s.

The resultant velocity of the motorboat can be determined in the same manner as was done for the plane. The resultant velocity of the boat is the vector sum of the boat velocity and the river velocity. Since the boat heads straight across the river and since the current is always directed straight downstream, the two vectors are at right angles to each other. Thus, the Pythagorean theorem can be used to determine the resultant velocity. Suppose that the river was moving with a velocity of 3 m/s, North and the motorboat was moving with a velocity of 4 m/s, East. What would be the resultant velocity of the motorboat (i.e., the velocity relative to an observer on the shore)? The magnitude of the resultant can be found as follows:

16 m 2 /s 2 + 9 m 2 /s 2 = R 2

25 m 2 /s 2 = R 2

SQRT (25 m 2 /s 2 ) = R

5.0 m/s = R

tan (theta) = (3/4)

theta = invtan (3/4)

theta = 36.9 degrees

Given a boat velocity of 4 m/s, East and a river velocity of 3 m/s, North, the resultant velocity of the boat will be 5 m/s at 36.9 degrees.

Motorboat problems such as these are typically accompanied by three separate questions:

  • What is the resultant velocity (both magnitude and direction) of the boat?
  • If the width of the river is X meters wide, then how much time does it take the boat to travel shore to shore?
  • What distance downstream does the boat reach the opposite shore?

The first of these three questions was answered above; the resultant velocity of the boat can be determined using the Pythagorean theorem (magnitude) and a trigonometric function (direction). The second and third of these questions can be answered using the average speed equation (and a lot of logic).

Consider the following example.

The solution to the first question has already been shown in the above discussion . The resultant velocity of the boat is 5 m/s at 36.9 degrees. We will start in on the second question.

The river is 80-meters wide. That is, the distance from shore to shore as measured straight across the river is 80 meters. The time to cross this 80-meter wide river can be determined by rearranging and substituting into the average speed equation.

The distance of 80 m can be substituted into the numerator. But what about the denominator? What value should be used for average speed? Should 3 m/s (the current velocity), 4 m/s (the boat velocity), or 5 m/s (the resultant velocity) be used as the average speed value for covering the 80 meters? With what average speed is the boat traversing the 80 meter wide river? Most students want to use the resultant velocity in the equation since that is the actual velocity of the boat with respect to the shore. Yet the value of 5 m/s is the speed at which the boat covers the diagonal dimension of the river. And the diagonal distance across the river is not known in this case. If one knew the distance C in the diagram below, then the average speed C could be used to calculate the time to reach the opposite shore. Similarly, if one knew the distance B in the diagram below, then the average speed B could be used to calculate the time to reach the opposite shore. And finally, if one knew the distance A in the diagram below, then the average speed A could be used to calculate the time to reach the opposite shore.

In our problem, the 80 m corresponds to the distance A, and so the average speed of 4 m/s (average speed in the direction straight across the river) should be substituted into the equation to determine the time.

It requires 20 s for the boat to travel across the river. During this 20 s of crossing the river, the boat also drifts downstream. Part c of the problem asks "What distance downstream does the boat reach the opposite shore?" The same equation must be used to calculate this downstream distance . And once more, the question arises, which one of the three average speed values must be used in the equation to calculate the distance downstream? The distance downstream corresponds to Distance B on the above diagram. The speed at which the boat covers this distance corresponds to Average Speed B on the diagram above (i.e., the speed at which the current moves - 3 m/s). And so the average speed of 3 m/s (average speed in the downstream direction) should be substituted into the equation to determine the distance.

distance = 60 m

The boat is carried 60 meters downstream during the 20 seconds it takes to cross the river.

The mathematics of the above problem is no more difficult than dividing or multiplying two numerical quantities by each other. The mathematics is easy! The difficulty of the problem is conceptual in nature; the difficulty lies in deciding which numbers to use in the equations. That decision emerges from one's conceptual understanding (or unfortunately, one's misunderstanding) of the complex motion that is occurring. The motion of the riverboat can be divided into two simultaneous parts - a motion in the direction straight across the river and a motion in the downstream direction. These two parts (or components) of the motion occur simultaneously for the same time duration (which was 20 seconds in the above problem). The decision as to which velocity value or distance value to use in the equation must be consistent with the diagram above . The boat's motor is what carries the boat across the river the Distance A ; and so any calculation involving the Distance A must involve the speed value labeled as Speed A (the boat speed relative to the water). Similarly, it is the current of the river that carries the boat downstream for the Distance B ; and so any calculation involving the Distance B must involve the speed value labeled as Speed B (the river speed). Together, these two parts (or components) add up to give the resulting motion of the boat. That is, the across-the-river component of displacement adds to the downstream displacement to equal the resulting displacement. And likewise, the boat velocity (across the river) adds to the river velocity (down the river) to equal the resulting velocity. And so any calculation of the Distance C or the Average Speed C ("Resultant Velocity") can be performed using the Pythagorean theorem.

Now to illustra te an important point, let's try a second example problem that is similar to the first example problem . Make an attempt to answer the three questions and then click the button to c heck your answer.

a. The resultant velocity can be found using the Pythagorean theorem. The resultant is the hypotenuse of a right triangle with sides of 4 m/s and 7 m/s. It is

Its direction can be determined using a trigonometric function.

b. The time to cross the river is t = d / v = (80 m) / (4 m/s) = 20 s

c. The distance traveled downstream is d = v • t = (7 m/s) • (20 s) = 140 m

   

An import ant concept emerges from the analysis of the two example problems above. In Example 1, the time to cross the 80-meter wide river (when moving 4 m/s) was 20 seconds. This was in the presence of a 3 m/s current velocity. In Example 2, the current velocity was much greater - 7 m/s - yet the time to cross the river remained unchanged. In fact, the current velocity itself has no effect upon the time required for a boat to cross the river. The river moves downstream parallel to the banks of the river. As such, there is no way that the current is capable of assisting a boat in crossing a river. While the increased current may affect the resultant velocity - making the boat travel with a greater speed with respect to an observer on the ground - it does not increase the speed in the direction across the river. The component of the resultant velocity that is increased is the component that is in a direction pointing down the river. It is often said that "perpendicular components of motion are independent of each other." As applied to riverboat problems, this would mean that an across-the-river variable would be independent of (i.e., not be affected by) a downstream variable. The time to cross the river is dependent upon the velocity at which the boat crosses the river. It is only the component of motion directed across the river (i.e., the boat velocity) that affects the time to travel the distance directly across the river (80 m in this case). The component of motion perpendicular to this direction - the current velocity - only affects the distance that the boat travels down the river. This concept of perpendicular components of motion will be investigated in more detail in the next part of Lesson 1 .

freestar.config.enabled_slots.push({ placementName: "physicsclassroom_incontent_3", slotId: "physicsclassroom_incontent_3" });

Check your understanding.

1. A plane can travel with a speed of 80 mi/hr with respect to the air. Determine the resultant velocity of the plane (magnitude only) if it encounters a

a. 10 mi/hr headwind. b. 10 mi/hr tailwind. c. 10 mi/hr crosswind. d. 60 mi/hr crosswind.

a. A headwind would decrease the resultant velocity of the plane to 70 mi/hr .

b. A tailwind would increase the resultant velocity of the plane to 90 mi/hr .

c. A 10 mi/hr crosswind would increase the resultant velocity of the plane to 80.6 mi/hr .

This can be determined using the Pythagorean theorem: SQRT[ (80 mi/hr) 2 + (10 mi/hr) 2 ] )

d. A 60 mi/hr crosswind would increase the resultant velocity of the plane to 100 mi/hr .

This can be determined using the Pythagorean theorem: SQRT[ (80 mi/hr) 2 + (60 mi/hr) 2 ] )

2. A motorboat traveling 5 m/s, East encounters a current traveling 2.5 m/s, North.

a. What is the resultant velocity of the motor boat? b. If the width of the river is 80 meters wide, then how much time does it take the boat to travel shore to shore? c. What distance downstream does the boat reach the opposite shore?

a. The resultant velocity can be found using the Pythagorean theorem. The resultant is the hypotenuse of a right triangle with sides of 5 m/s and 2.5 m/s. It is

b. The time to cross the river is t = d / v = (80 m) / (5 m/s) = 16.0 s

c. The distance traveled downstream is d = v • t = (2.5 m/s)*(16.0 s) = 40 m

3. A motorboat traveling 5 m/s, East encounters a current traveling 2.5 m/s, South.

NOTE: the direction of the resultant velocity (like any vector) is expressed as the counterclockwise angle of rotation from due East.

c. The distance traveled downstream is d = v • t = (2.5 m/s) • (16.0 s) = 40 m

4. A motorboat traveling 6 m/s, East encounters a current traveling 3.8 m/s, South.

a. What is the resultant velocity of the motor boat? b. If the width of the river is 120 meters wide, then how much time does it take the boat to travel shore to shore? c. What distance downstream does the boat reach the opposite shore?

a. The resultant velocity can be found using the Pythagorean theorem. The resultant is the hypotenuse of a right triangle with sides of 6 m/s and 3.8 m/s. It is

NOTE: the direction of the resultant velocity (like any vector) is expressed as the counterclockwise direction of rotation from due East.

b. The time to cross the river is t = d / v = (120 m) / (6 m/s) = 20.0 s

c. The distance traveled downstream is d = v • t = (3.8 m/s) • (20.0 s) = 76 m

5. If the current velocity in question #4 were increased to 5 m/s, then

a. how much time would be required to cross the same 120-m wide river? b. what distance downstream would the boat travel during this time?

a. It would require the same amount of time as before ( 20 s ). Changing the current velocity does not affect the time required to cross the river since perpendicular components of motion are independent of each other.

b. The distance traveled downstream is

Note that an alteration in the current velocity would only affect the distance traveled downstream (and the resultant velocity).

  • What is a Projectile?

CameraIcon

A motorboat can move as fast as 30 km/h in still water. A man travels from one coastal town to another coastal town in 6 hours while going downstream. When he returns (upstream), he covers the same distance in 8 hours. What is the speed of the stream?

The correct option is b 30 7 km/h let the speed of the stream be x km/h. speed of motorboat = 30 km/h downstream speed = 30 + x km/h upstream speed = 30 − x km/h distance = speed x time. here, the diatance covered is the same. hence 6 ( 30 + x ) = 8 ( 30 − x ) ⇒ 180 + 6 x = 240 − 8 x ⇒ 6 x + 8 x = 240 − 180 ⇒ 14 x = 60 ⇒ x = 60 14 ⇒ x = 30 7 km/h hence, the speed of the stream is 30 7 km/h..

flag

A motorboat goes downstream in river and covers a distance between two coastal towns in 6 hours. It covers this distance upstream in 8 hours. If the speed of the stream is 2 km/hr, find the speed of the boat in still water. [4 MARKS]

A motorboat travels 40 Km downstream in 4 hours and 30 Km upstream in 5 hours. Find the speed of the stream(in Km/hr).

The time taken to travel 30 km upstream and 44 km downstream is 14 hours. If the distance covered in upstream is doubled and distance covered in downstream is increased by 11 km then the total time taken is 11 hours more than earlier. Find the speed of the stream.

thumbnail

Do You Sail a Motor Boat?

Brian Samson

August 30, 2022

Do You Sail a Motor Boat? | LakeWizard

This article may contain affiliate links where we earn a commission from qualifying purchases.

Owning a motorboat can be loads of fun. But, when it comes to using it, do you sail a motor boat or drive it? Let’s find out.

Most boat owners are always torn with the lingo when using a sailboat and a motorboat. These two are different, which is crucial to note.

You don’t sail a motorboat, but you drive it. When you turn on the engine to get it to move, you drive it. Driving the motorboat moves you through the water as you also engage the throttle. You start to drive the motorboat and direct it using a steering wheel towards your destination.

A motorboat is great since it gives you lots of freedom in the river, lake or ocean. But, it’s important to get some training before you drive off. The basic training helps you even know more about the pre-departure checklist.

Sailing a boat involves relying on wind force to push and steer the boat towards a direction or destination. A sailboat should have sails that trap wind and move the boat.

Table of contents

‍ do you sail a motor boat.

A motorboat or a powerboat can serve as a recreational vessel or for fishing. Since it has a motor that powers it, you drive the motorboat and not sail it. However, when you turn off the motor and start to steer it, you sail the motorboat.

When you own a motorboat, you get to drive it. A motorboat is different from a sailboat that you sail. Motorboats rely on the engine and fuel to move you from point A to B. Unlike a sailboat, these are fast vessels that achieve top speeds depending on the size and engine capacity.

If you plan to drive a motorboat, get some training and go through the pre-departure checklist before driving off.

Motorboats differ greatly from sailboats, but they also share some similarities. This is how you can pick them apart and know if you drive or sail them. For instance, sailboats tend to be calm and drift on the water.

The calm nature ensures you achieve maximum relaxation while on the waters. However, it’s all about the engine and driving it from one spot to another for a powerboat. Motorboats are not calm at all..

Usually, you won’t find a sail on a motorboat. It purely relies on the engine to drive from spot to spot. Whether you’re going fishing or just hanging out in the water, you can choose the speed. There is nothing quiet about a motorboat, given the engine's roar if you turn it on.

How Do Motor Boats Differ from Sail Boats?

You have to rely on the engine to move when you get a motorboat. It differs from a sailboat that relies on wind energy or rowing to get from point A to B.

Learning the difference between the two can help you choose the right one.

Motorboats are expensive. You can look into a sailboat if you want a cheaper option. Motorboats' whole design and structure make them costly.

It’s even possible for a motorboat to cost twice as much as a sailboat of the same size.

Sail Boats have the right of way

You must observe some rules in the open waters when you own a boat. Among the top rules is that sailboats have the right of way. This might come as a surprise to many, but owning a motorboat means you have to wait.

However, there is an exception to this rule regarding sailing and motorboats. If a motorboat has challenges maneuvering because of its size, it can have the right of way. It’s the best way to ensure the boat doesn’t run into problems that can cause it to capsize.

Large motor boats in open channels can seek the right of way when sailboats are around. It also applies in narrow channels and if the vessel has some mechanical issues. It needs to get to land fast hence can go before sailboats.

Motor Boats are Fast

Motorboats tend to move fast in open waters because of the engine's power that the boat uses. If it has a diesel engine, it can go even faster and get to destinations within no time. The factor of speed is why many people love to drive motorboats.

But, the speed also puts you at greater risk, especially when driving at the top speed of the motorboat. Top speeds can make a motorboat unstable and prone to capsizing. As for sailboats, they move at a slower pace and are more stable on the water.

Given how heavy sailboats can be, this reduces their average speed on the water. However, motorboats are lighter and can easily glide across the channels.

How to Drive a Boat

After noting that you drive and not sail a motorboat, you can now learn how it’s done. Driving a motorboat can be an exhilarating experience across the open waters. But, before you drive off, you need several lessons to master how it’s done.

You must learn some basics to drive a motorboat safely.

Pre-departure Checklist

Every motorboat requires checking before you take off. It’s where the pre-departure checklist comes in handy. When going through the list, check out the following.

  • Life Jackets (at least one)
  • Sound-producing Devices (boat horn, portable horn, and a whistle)
  • Lights and Shapes
  • Distress Signals (flares, day-shapes)
  • Tools and Spares
  • Fuel and Oil
  • Fire Extinguishers

On top of these items, check the ventilation if the boat is enclosed and ensure the bilges are dry. Get to know the weather forecast before taking off and keep the radio on to get the latest forecast. Also, do some battery care and carry some spare batteries on board the motorboat.

After the checklist is complete, you can start the boat and take off.

Start the Boats

Most modern motorboats are simple to start. All you do is turn a key as you do in many vehicles. But, you have to note some safety features on the motorboat, such as the ‘kill switch.’ The engine safety cut-off appears as a small red knob next to the ignition.

The throttle is the next safety feature to observe before driving a motorboat. The throttle has to be neutral before you start the boat. It stops the boat from starting even with all other features on point until you move it.

The throttle releases the boat to start when you grasp it and pull back. Be aware of your surroundings since the boat will start to move as you do so.

Steer the Motor Boat

When the motorboat is in motion, you have to steer it, or you will move around aimlessly. Grasp the steering wheel, which resembles the one in cars.

When you turn the wheel, the motorboat will follow. But, this can be challenging if there are waves and lots of wind in the area.

Slowing a Motor Boat

Manipulating the throttle is one of the ways to get a boat to slow down. Motorboats don’t have brakes, unlike cars on the road. You have to learn how the boat operates and the stopping distance you need.

As you plan on stopping, ensure you are stable enough since boats don’t come with seat belts. Any sudden movement can topple you over, which you don’t want. Instead, be aware of your speed and how to slow down the boat safely.

With this information in mind, you can proceed to slow down your motorboat. Pull the throttle slowly back to neutral and pause for a moment. After that, shift it into reverse and apply some power. Pausing in neutral is crucial before going to reverse to avoid causing mechanical issues for the boat.

Most states need motorboat owners to take basic boating courses to learn how to drive motorboats. Doing so keeps you safe and everyone else driving or sailing in the same area. The training also takes you through steps like boat trimming and the different types of motorboats.

What's The Fastest Boat That Has Crossed the Atlantic Ocean?

What's The Fastest Boat That Has Crossed the Atlantic Ocean?

Is Motion Sickness Worse In The Front Or Back Of A Boat?

Is Motion Sickness Worse In The Front Or Back Of A Boat?

Sailing As A Sport: An Overview Of Its History And Evolution

Sailing As A Sport: An Overview Of Its History And Evolution

How Do Boats Float?

How Do Boats Float?

About THE AUTHOR

Brian Samson

I have a deep love of houseboating and the life-changing experiences houseboating has brought into my life. I’ve been going to Lake Powell on our family’s houseboat for over 30 years and have made many great memories, first as a child and now as a parent. My family has a passion for helping others have similar fun, safe experiences on their houseboat.

Trending Now

How Fast Does A Shipping Boat Go?

How Fast Does A Shipping Boat Go?

Mastering Boat Steering Techniques: From Rudder to Tiller

Mastering Boat Steering Techniques: From Rudder to Tiller

Is A Ferry A Type Of Boat? (Everything You Need To Know)

Is A Ferry A Type Of Boat? (Everything You Need To Know)

What Is The Gunwale On A Boat?

What Is The Gunwale On A Boat?

After spending over 30 years on houseboats, the memories and knowledge we've gained will never fade. Learn from our experiences here on LakeWizard. You can read more about us and our team, here .

©2024 LakeWizard. All rights reserved.

You can email us at [email protected]

LakeWizard.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon. This site also participates in other affiliate programs including but not limited to ShareASale, CJ, and ClickBank, and is compensated for referring traffic and business to these companies.

  • Undergraduate Admission
  • Graduate Admission
  • Tuition & Financial Aid
  • Communications
  • Health Sciences and Human Performance
  • Humanities and Sciences
  • Music, Theatre, and Dance
  • IC Resources
  • Office of the President
  • Ithaca College at a Glance
  • Awards and Accolades
  • Five-Year Strategic Plan
  • Public Health
  • Directories
  • Course Catalog
  • Undergraduate

Can your baby drive a robot?

We are looking for babies between the ages of 6 to 18 months of age to test a prototype robotic mobility device that infants who do not have the ability to crawl or walk can use to move independently. To participate, babies should be able to sit independently or with moderate external support. They can be either developing typically or have delayed motor development.

Robot test sessions will take place on the campus of Ithaca College. Up to five robot sessions lasting approximately 20 minutes each will take place within not more than three weeks of time. We will also ask parents to complete a child history form and developmental questionnaire. Families will receive a $25 gift (or e-gift) card for each session their child attends.

Please also share this announcement with any families you think might be interested. Anyone who is interested in learning more about this research study, should contact:

Carole Dennis, ScD, OT  Professor Emerita, Occupational Therapy Ithaca College Phone (607) 351-1176 email [email protected]   IRB # 359

IMAGES

  1. Solved Your motorboat can move at 30 km/h in still water.

    your motorboat can move at 30

  2. A motor boat can travel 30km upstream and 28 km downstream in 7 hours

    your motorboat can move at 30

  3. How to: Move a boat sideways

    your motorboat can move at 30

  4. Solved Your motorboat can move at 30 km/h in still water.

    your motorboat can move at 30

  5. Answered: Your motorboat can move at 30 km/h in…

    your motorboat can move at 30

  6. Q30 Electric Motorboat by Q Yachts

    your motorboat can move at 30

VIDEO

  1. Worst Fathers Day!! Motor Problems Cause Boat To Bottom Out On Ramp!!

  2. Did we just PARK our 65ft Barge better than Captain Jack would have???

  3. Will this boat run finale

  4. Worst Boat We've EVER Driven?

COMMENTS

  1. physics 1 midterm review ch 3 Flashcards

    28) Your motorboat can move at 30 km/h in still water. How much time will it take you to move 12 km downstream, in a river flowing at 6.0 km/h? A) 20 min B) 22 min C) 24 min D) 30 min

  2. Solved Your motorboat can move at 30 km/h in still water.

    Expert-verified. Share. Step 1. Given data: Speed of motorboat in still water = 30 km h. Speed of stream = 6 km h. View the full answer Answer. Unlock. Previous question Next question.

  3. 9. Your motorboat can move at 30 km/h in still water. What is the

    Your motorboat can move at 30 km/h in still water. What is the minimum time it will take you to move 12 km downstream in a river flowing at 6.0 km/h? Upstream and Downstream: For a fixed distance say 'd' the time for upstream and downstream is different if the river flows with a certain speed.

  4. Answered: Your motorboat can move at 30 km/h in…

    Q: A rocket ship has a position given by x=bt^2 meters. In order for it to reach a velocity of 3,000…. A: Position of rocket ship is given by : x = b×t2Final velocity (v) = 3000 m/s distance moved (d) =…. Q: A cheetah run at 100 km/hr and a gazelle at 80.0 km/hr. both are running, with the gazelle 70.0 m…. A:

  5. Relative Velocity and River Boat Problems

    Relative Velocity and Riverboat Problems. On occasion objects move within a medium that is moving with respect to an observer. For example, an airplane usually encounters a wind - air that is moving with respect to an observer on the ground below. As another example, a motorboat in a river is moving amidst a river current - water that is moving ...

  6. Physics-quizzes Flashcards

    A boat can move at 30 km/h in still water. How long will it take to move 12 km upstream in a river flowing 6.0 km/h? Upgrade to remove ads. Only $35.99/year. ... Your motorboat can move at 30 km/h in still water. How much time will it take you to move 12 km downstream, in a river flowing at 6.0 km/h?

  7. relative velocity: your motorboat can move at 30 km/h in still water

    The motorboat moves with a speed of 30 km/h in still water, however, when we consider the downstream flow of water at 6 km/h, the resultant speed of the boat will be the sum of both velocities, which makes it 36 km/h (This is because the motorboat's movement aligns with the direction of the river's current).

  8. A boat can move at 30.0km/h in still water.how long will it take to

    Speed of boat in still water = 30 km/h Speed of stream = 6km/h So speex in downstream = 30 + 6 = 36km/h Convert it in metre/ min 36km/h = (36×1000)/60 = 600metre/min Distance = 12km = 12000m Time = Distance/Speed = (12000/600) min = 20 min So time taken to travel 12 km = 20 min If you satisfied mark it brainliest. Your support is encouragement ...

  9. Solved Your motorboat can move at 30 km/h in still water.

    Your motorboat can move at 30 km/h in still water. What is the minimum time it will take you to move 12 km downstream in a river flowing at 6.0 km/h ? 30 min 22 min 20 min 24 min This problem has been solved!

  10. The driver of a motorboat that can move at 10 m/s in still water wishes

    A motorboat embarks on a trip, heading downstream in a river in which the current flows at a rate of1.5 m/s. After 30.0 minutes, the boat has traveled a distance of 24.3 km downstream. How long will i; A motorboat travels across a river that is 180 m wide. The boat's velocity relative to the water has a magnitude of 15 m/s at an angle of 37 ...

  11. A motorboat can move as fast as 30 km / h in still water. A ...

    A motorboat can move as fast as 30 km / h in still water. A man travels from one coastal town to another coastal town in 6 hours while going downstream. When he returns upstream, he covers the same distance in 8 hours. What is the speed of the stream?A. 4 km / hB. 30/7 km / hC. 35/6 km / hD. 17/4 km / h

  12. Chapter 3 Physics Flashcards

    A) the object is turning. B) the object is speeding up. C) the object is slowing down. D) the object is moving in the negative x-direction. C. If the acceleration of an object is always directed perpendicular to its velocity, A) the object is speeding up. B) the object is slowing down. C) the object is turning.

  13. Solved your motorboat can move ar 30km/h in still water. You

    Question: your motorboat can move ar 30km/h in still water. You orient your boat staright east ti get acriss the river. The river is flowing at 6.0 km/h north. When you reach the other bank, you are 12 km upstream of where you started. How wide is the river?

  14. Do You Sail a Motor Boat?

    Large motor boats in open channels can seek the right of way when sailboats are around. It also applies in narrow channels and if the vessel has some mechanical issues. It needs to get to land fast hence can go before sailboats. Motor Boats are Fast. Motorboats tend to move fast in open waters because of the engine's power that the boat uses.

  15. Your motorboat can move at 30 km/h in still water. What is the minimum

    Your motorboat can move at 30 km/h in still water. What is the minimum time it will take you to move 12 km downstream in a river flowing at 6.0 km/h

  16. Solved Your motorboat can move at 30 km/h in still water.

    This problem has been solved! You'll get a detailed solution from a subject matter expert that helps you learn core concepts. Question: Your motorboat can move at 30 km/h in still water. What is the minimum time it will take you to move 12 km downstream in a river flowing at 6.0 km/h?

  17. Kinematics Multiple Choice: 2D Motion Flashcards

    A) The resultant force is zero. B) The resultant force is greater than 30 N. C) The resultant force is equal to 30 N. D) The resultant force is less than 30 N. A. 9) Ignoring air resistance, the horizontal component of a projectile's velocity. A) is zero. B) remains constant. C) continuously increases.

  18. Can your baby drive a robot?

    We are looking for babies between the ages of 6 to 18 months of age to test a prototype robotic mobility device that infants who do not have the ability to crawl or walk can use to move independently. To participate, babies should be able to sit independently or with moderate external support. They can be either developing typically or have delayed motor development.Robot test sessions will ...

  19. Solved Your motorboat can move at 25 km/h in still water.

    Question: Your motorboat can move at 25 km/h in still water. How much time, in minutes, will it take you to move 12 km upstream, in a river flowing at 8 km/h downstream? Your motorboat can move at 25 km/h in still water.

  20. A boat can move at 30.0km/h in still water.how long will it take to

    Final Answer. The boat will require a duration of 20 minutes to navigate 12 km downstream within a river moving at a pace of 6.0 km/h.. Explanation. To ascertain the time demanded for the boat's downstream journey in the presence of a flowing river, the boat's velocity in calm waters and the river's current must be considered.. Given the boat's capability of achieving 30.0 km/h in still ...

  21. Solved Your motorboat can move at 28.0 km/h in still water.

    Your motorboat can move at 28.0 km / h in still water. How much time (in minutes) will it take you to move 12.0 km upstream, in a rive flowing at 7.80 km / h ? Answer: 0.33