Physexams Logo

  • Exam Center
  • Ticket Center
  • Flash Cards
  • Straight Line Motion

Relative Velocity Problems with Solutions: AP Physics 1

In this article, we solved some problems on relative velocities in one and two dimensions. We have chosen the problems in such a way that by solving them you can master this topic for the AP Physics 1 exam.

Relative Velocity Problems

Problem (1): A person walks across a raft at a speed of $0.5\,\rm m/s$ while his raft is traveling down the river at a speed of $1.8\,\rm m/s$ relative to the riverbank. Assuming that he walks perpendicular to the raft's motion relative to the river current, what is the person's velocity with respect to the river bank?

Solution : In this question, we are given the velocities in two directions, so it is a relative velocity problem in vector form. Let the river flows to the east and this direction is chosen as the positive $x$-direction. On the raft, the person walks due north and we choose this direction as the positive $y$-direction.  

The safest method to analyze such problems is to draw a diagram and then apply the vector addition rules to obtain the desired quantity. 

The river (water) flows at a speed of $1.8\,\rm m/s$ relative to the Ground (riverbank). We translate this phrase as $\vec{v}_{WG}$. On other hand, the velocity of the Person relative to the Raft is also designated as $\vec{v}_{PR}$. 

Finding the relative velocity of a person walks across a raft while it is moving due east with respect to the ground

Tail-to-tip vector addition method: to add two vectors in this way, place the tail of the second vector on the tip of the first and connect the first tail to the tip of the second vector. 

Here, the raft is moving in the direction of river flow to the right or $+x$-direction, i.e., $\vec{v}_{RG}=1.8(\hat{i}) \,\rm m/s$. On the other hand, the person is moving from one side to the other of the raft in the $+y$-direction, i.e., $\vec{v}_{PR}=0.5 (\hat{j}) \,\rm m/s $. 

Therefore, the velocity vector of the person relative to the ground is written in the vector form as below \[\vec{v}_{PG}=0.5\,\hat{j}+1.8\,\hat{i}\] and its magnitude is also found using the Pythagorean theorem as follows \begin{align*} v_{PG}&=\sqrt{(1.8)^2+(0.5)^2} \\ &=1.87\,\rm m/s \end{align*} A you learned from vectors problems , the angle that this vector velocity is made with the positive $x$-axis is found using the following formula \begin{align*} \alpha &=\arctan\left(\frac{v_y}{v_x}\right) \\\\ &=\arctan\left(\frac{0.5}{1.8}\right) \\\\ &=15.5^\circ \end{align*} Therefore, from the point of view of an observer standing on the riverbank the person is walking across the raft at speed of about $1.8\,\rm m/s$. 

Problem (2): A flatcar is moving to the right at a speed of $13\,\rm m/s$ relative to a person standing on the ground. Someone is riding a bicycle on the flatcar with a speed of (a) $5\,\rm m/s$ to the right, (b) $5\,\rm m/s$ to the left relative to that person on the ground. What is the velocity (speed and direction) of the bicycle relative to the flatcar?

Solution : In this problem about relative velocities along a line, three velocities are given. Let the positive $x$-direction be to the right. 

The velocity of the Flatcar relative to the Person, i.e., $\vec{v}_{FP}=13 (\hat{i}) \,\rm m/s$. 

The relative velocity of a bicycle riding on a flatcar with respect to an standing observer on the ground.

One of the easiest methods to solve such problems is to apply the inner subscript cancellation method. Here, the Bicycle's velocity relative to the Person, $\vec{v}_{BP}$ is asked. We know that the Bicycle is riding across the Flatcar, and the Flatcar also moves relative to the ground. 

Thus, adding a $F$ subscript between $BP$ leads to the following partitioning for velocities \[\vec{v}_{BF}=\vec{v}_{BP}+\vec{v}_{PF}\] On the other hand, we know $\vec{v}_{PF}=-\vec{v}_{FP}$. Gathering these two relations and substituting the numerical values into it gives for part (a) \begin{align*} \vec{v}_{BF}&=\vec{v}_{BP}-\vec{v}_{FP} \\\\&=5-13\\\\&=-8\,\rm m/s \end{align*} The minus sign indicates that the bicycle is moving to the left ($-\hat{i}$) or in the opposite direction of the flatcar's motion. 

Part (b) is left to you as a practice problem.

Problem (3): A boat with a speed of $10\,\rm m/s$ relative to the water leaves the south bank in the direction of $37^\circ$ west of north. The river is $300-\rm m$-wide and flows due east at a speed of $2\,\rm m/s$. What are the (a) magnitude and (b) direction of the boat's velocity relative to the ground? (c) How long does the boat take to reach the other side of the river?

Solution : This type of relative motion problem in two dimensions requires some information about resolving vectors into unit vectors along the $x$ and $y$ axes. 

Sketching a vector diagram and applying the tip-to-tail vector sum rule to find the unknown velocity is not always the right method. 

In this question, we see that the two velocities are not perpendicular to each other, so the triangle that is made is not a right triangle and correspondingly, we cannot use the Pythagorean theorem or angle formula to find its magnitude and direction.

When the given velocities were perpendicular to each there, then we could use the following well-known vector addition equation \[\vec{v}_{BG}=\vec{v}_{BW}+\vec{v}_{WG}\]

The velocity of a boat heading west of north across a river flowing due east relative to the ground. t

Finally, a lengthy question is over. 

Problem (4): Ali, driving north at speed of $50\,\rm mph$, and Sara, driving east at $45\,\rm mph$, are approaching an intersection. What is Ali's speed as seen by Sara?

Solution : This problem involves two velocities in two dimensions, so it is a relative velocity question using vectors. Thus, it is better to establish a coordinate system in which the $x$ and $y$ axes correspond to the east and north directions. 

Ali and Sara are driving relative to the Ground at speeds of $\vec{v}_{AG}=50(\hat{j}) \,\rm mph$ and $\vec{v}_{SG}=45(\hat{i}) \,\rm mph$. In all relative velocity problems, there are always two reference frames. In this case, the ground is the one and the other can be Ali or Sara. 

Ali's velocity relative to Sara, i.e., $v_{AS}$ is unknown and needs to be determined. We only have Ali's and Sara's speeds relative to the ground, $v_{Ag}$ and $v_{Sg}$. To write the correct vector addition $v_{AS}$, we apply the inner subscript cancellation method by inserting ground (G) between Ali (A) and Sara (S) subscripts as follows \[\vec{v}_{AS}=\vec{v}_{AG}+\vec{v}_{GS}\] Now if look at this relation carefully, you notice that in the problem the velocity of Sara relative to the ground, $v_{SG}$ was given. $v_{GS}$ means the Ground's velocity relative to Sara. If Sara moves toward the right relative to the ground, the ground also moves to the left as seen by Sara. 

Keep in mind, as a rule, that in all relative velocities we have the following important note about two reference frames moving relative to each other \[\vec{v}_{AB}=-\vec{v}_{BA}\] Applying this fact to the above vector sum, we have \begin{align*} \vec{v}_{AS}&=\vec{v}_{AG}+\vec{v}_{GS} \\\\ &=\vec{v}_{AG}-\vec{v}_{SG} \\\\ &= 50\hat{j}-45\hat{i} \end{align*} Given this vector, applying the Pythagorean theorem gives us his magnitude (Ali's speed) \[v_{AS}=\sqrt{50^2+(-45)^2}=67.2\,\rm mph\] And his direction as seen by Sara is found using the following formula measured counterclockwise from the $+x$-direction. \begin{align*} \alpha&=\arctan\left(\frac{v_y}{v_x}\right) \\\\ &=\arctan\left(\frac{50}{-45}\right) \\\\ &=-48.0^\circ \end{align*} There is a subtlety about using this formula to find the direction. If a vector is in the second or third quadrant, then add $180^\circ$ to the angle obtained by the above formula to find the correct angle. Here, $\vec{v}_{AS}$ is in the second quadrant. Thus, we have \[\beta=180^\circ-48^\circ=\boxed{132^\circ}\]

Problem (5): Two cars are approaching at right angles to a corner. Car $1$ moves due east at a speed of $v_{1g}=45\,\rm m/s$ with respect to the ground and car $2$ due north at $v_{2g}=35\,\rm m/s$.  (a) What is the relative velocity of car $1$ as seen by car $2$?  (b) What is the relative velocity of car $2$ as seen by car $1$?

Solution : Assign a coordinate system in which the east and north directions correspond to the $x$ and $y$ axes. We simplify our known as below:  $\vec{v}_{1g}=45(\hat{i}) \,\rm m/s$ and $\vec{v}_{2g}=35(\hat{j}) \,\rm m/s$. 

(a) We label the velocity of car $1$ relative to car $2$ by $\vec{v}_{12}$, add ground g as an inner subscript between $12$, and write the vector addition equation as below \begin{align*} \vec{v}_{12}&=\vec{v}_{1g}+\vec{v}_{g2} \\\\ &=\vec{v}_{1g}-\vec{v}_{2g} \\\\ &= 45\hat{i}-35\hat{j} \end{align*} This velocity vector lies in the fourth quadrant whose magnitude with the positive $x$ direction is found as \begin{align*} \alpha&=\arctan\left(\frac{v_y}{v_x}\right) \\\\ &=\arctan\left(\frac{-35}{45}\right) \\\\ &=\boxed{-38^\circ} \end{align*} The negative indicates an angle below the horizontal. The Pythagorean theorem gives its magnitude (speed) \[v_{12}=\sqrt{45^2+(-35)^2}=57\,\rm m/s\] In summary, from the point of view of car $2$, car $1$ moves with a speed of $57\,\rm m/s$ at $38^\circ$ angle below horizontal or $38^\circ$ south of east. 

(b) Similar to the previous part, solve this section. 

\item Problem (6): A boat is traveling due north at $6\,\rm m/s$ while a cruise ship heads $45^\circ$ north of east at $4\,\rm m/s$. What are the $x$ and $y$ components of the velocity of the boat relative to the cruise ship?

Solution : Take the north and east as positive $y$ and $x$ directions. North of east means you first stand facing east then turn leftward. The cruise ship's velocity vector lies in the first quadrant with the following components \[\vec{v}_{CG}=4(\cos 45^\circ\hat{i}+\sin 45^\circ\hat{j})\] The Boat's velocity relative to the Ground is also given as $\vec{v}_{BG}=6(\hat{j}) \,\rm m/s$. Now to find the cruise's velocity relative to the boat, we can either draw a vector diagram and use it to write the correct form of vector addition or use the inner subscript cancellation method. 

Since the two velocities are not perpendicular to each other, the vector diagram isn't a helpful method. 

We are asked $v_{BC}$. The inner subscript cancellation method tells us to add the Ground G between the $BC$ subscripts (since we are given only $v_{BG}$ and $v_{CG}$) as below \[\vec{v}_{BC}=\vec{v}_{BG}+\vec{v}_{GC}\] Now using the fact that $\vec{v}_{GC}=-\vec{v}_{CG}$, we have \begin{align*} \vec{v}_{BC}&=\vec{v}_{BG}-\vec{v}_{CG} \\\\ &=6\hat{j}-4(\cos 45^\circ\hat{i}+\sin 45^\circ\hat{j}) \\\\ &=-2\sqrt{2} \hat{i}+(6-2\sqrt{2}) \hat{j} \end{align*} The Pythagorean theorem gives us its magnitude or the speed of Boat relative to the cruise ship. \begin{align*} v_{CG}&=\sqrt{\left(-2\sqrt{2}\right)^2+\left(6-2\sqrt{2}\right)^2} \\\\ &=4.2\,\rm m/s\end{align*} Hint, take $\sqrt{2}=1.4$ and use a calculator to solve this relation. Finally, its direction measured counterclockwise from the positive $x$-axis is \begin{align*} \alpha&=\arctan\left(\frac{v_y}{v_x}\right) \\\\ &=\arctan\left(\frac{6-2\sqrt{2}}{-2\sqrt{2}}\right) \\\\ &=-66^\circ \end{align*} Again, $\vec{v}_{BC}$ is in the second quadrant, so the true angle is \[\beta=180^\circ+(-66^\circ)=\boxed{114^\circ}\]

Problem (7): A person in a basket of a hot-air balloon throws a ball horizontally into the air with a speed of $6\,\rm m/s$. As seen by an observer standing on the ground, what initial velocity does the ball have if, the balloon is (a) rising at $2\,\rm m/s$ relative to the ground, (b) descending at $2\,\rm m/s$ relative to the ground? 

Solution : We are given the ball's velocity relative to the Balloon, say to the right horizontally, i.e., $\vec{v}_{bB}=6(\hat{i}) \,\rm m/s$. For this problem, we adopt a coordinate system in which up and right correspond to the $\hat{j}$ and $\hat{i}$, respectively. 

(a) In this part, the Balloon's velocity (magnitude and direction) with respect to the ground is given, i.e., $\vec{v}_{BG}=2(\hat{j}) \,\rm m/s$. The best and easiest method to solve every relative motion question in two dimensions is using the $\hat{i}$ and $\hat{j}$ approach. 

The unknown is the ball's velocity relative to the ground, i.e., $\vec{v}_{bG}$. We can simply combine these velocities using the cancellation of inner subscripts method as follows \begin{align*} \vec{v}_{bG}&=\vec{v}_{bB}+\vec{v}_{BG} \\\\ &=6\hat{i}+2\hat{j} \end{align*} Pay attention that the ball moves relative to the Balloon and the Balloon is also moves relative to the Ground, so we can add Balloon as a middle subscript between $v_{bG}$ and break it into two parts as $v_{bB}$ and $v_{BG}$. Given the velocity vector $\vec{v}_{bB}$, one can find its magnitude \[v_{bB}=\sqrt{6^2+2^2}=6.3\,\rm m/s\] and its direction as measured counterclockwise from $+x$-direction \begin{align*} \alpha&=\arctan\left(\frac{y-component}{x-component}\right) \\\\ &=\arctan\left(\frac{2}{6}\right) \\\\ &=18.5^\circ \end{align*} Therefore, from the point of view of an observer standing on the ground, he/she sees that the ball is thrown with an initial speed of $6.3\,\rm m/s$ at an angle of about $18^\circ$ above the horizontal. 

(b) In this case, the Balloon is descending at $2\,\rm m/s$ relative to the Ground, i.e., $\vec{v}_{BG}=2(-\hat{j}) \,\rm m/s$. Similar to the previous part, the ball's velocity relative to the Ground is written in vector addition form as below \begin{align*} \vec{v}_{bG}&=\vec{v}_{bB}+\vec{v}_{BG} \\\\ &=6\,\hat{i}+2(-\hat{j}) \end{align*} Given this, its magnitude and direction are found as below \begin{align*} v_{bB}&=\sqrt{6^2+(-2)^2}=6.3\,\rm m/s\end{align*} and \begin{align*} \alpha&=\arctan\left(\frac{v_y}{v_x}\right) \\\\ &=\arctan\left(\frac{-2}{6}\right) \\\\ &=-18.5^\circ \end{align*} Thus, the observer standing on the ground, sees the ball is thrown away from the balloon at about $18^\circ$ below the horizontal with the same speed as before. 

Problem (8): An aircraft is flying in a crosswind due north while its speed indicator shows $350\,\rm km/h$ relative to the air. The wind also blows from west to east at a constant speed of $50\,\rm km/h$ relative to the ground. What is the direction and speed of the aircraft relative to the ground? 

Solution : First of all, draw a vector diagram and illustrate all the given velocities on it then apply the tip-to-tail vector sum rule to write the correct form of the combined velocities. 

In this question, it's said explicitly that the two velocities make a right angle with each other, one is moving to the north and the other to the east. 

The given information is the plane's speed relative to the air, i.e., $v_{PA}=350\,\rm km/h$, and the Air's speed with respect to the Ground, i.e., $v_{AG}=50\,\rm km/h$. 

The vector diagram above illustrates that the correct form of vector addition reads \[\vec{v}_{PG}=\vec{v}_{PA}+\vec{v}_{AG}\] Applying the Pythagorean theorem gives us the plane's velocity relative to the ground \begin{align*} v_{PG}&=\sqrt{(350)^2+(50)^2} \\\\ &=354\,\rm km/h \end{align*} The vector addition, in this case, form a right triangle so we don't need the velocity components to find the direction (a long way). In such cases, according to the figure of the right triangle, we use the definition of one of the trigonometry functions. 

The direction of the plane, as seen from the point of view of an observer standing on the ground, is found by applying the definition of the tangent function and then taking its inverse as below \begin{align*} \alpha&=\arctan\left(\frac{50}{350}\right) \\\\ &=8^\circ \end{align*} 

Problem (9): A $500-\rm m$-wide river flows due south at a constant speed of $3\,\rm m/s$. A man in a motorboat travels across the river due east at $5\,\rm m/s$.  (a) What is the velocity (magnitude and direction) of the boat relative to the earth (ground)?  (b) How much time is required for the man to cross the river?  (c) Starting from the south bank, how far will he reach the opposite bank? 

Solution : Again, sketch a vector diagram and indicate all the velocity vectors on it. Take east as the positive $x$-direction, and north as the positive $y$-direction. 

The river flows southward or the negative $y$-direction relative to the ground (or an observer standing on the riverbank), so it has no $x$ component, i.e., $\vec{v}_{RG}=3\,\rm m/s\, (-\hat{j})$. 

On the other hand, the boat travels eastward or the positive $x$-direction relative to the river flow (water), i.e., $\vec{v}_{BW}=5\,\rm m/, \, (\hat{i})$. 

(a) The boat's velocity with respect to the ground, $\vec{v}_{BG}$, is the vector sum of its velocity relative to the water, $\vec{v}_{BW}$, plus the velocity of the water with respect to the ground (river bank), $\vec{v}_{WG}$ \begin{align*} \vec{v}_{BG}&=\vec{v}_{BW}+\vec{v}_{WG} \\\\ &=5\,\hat{i}+3\,(-\hat{j}) \end{align*}  (a) As indicated in the vector diagram above, $\vec{v}_{BW}$ is perpendicular to $\vec{v}_{WG}$, so applying the Pythagorean theorem gives us $v_{BG}$ \begin{align*} v_{BG}&=\sqrt{v_{BW}^2+v_{WG}^2} \\\\ &=\sqrt{5^2+(-3)^2} \\\\ &=5.8\,\rm m/s \end{align*} To find the direction either we can use the figure and the definition of the $sin$ function or use the standard formula once the components are given. 

From the figure, we have \[\sin\theta=\frac{v_{WG}}{v_{BG}}=\frac{3}{5.8}\] Taking the inverse sine, $\arcsin$ or $\sin^{-1}$, from both sides, gives \[\theta=\sin^{-1}\left(\frac{3}{5.8}\right)=31.1^\circ\]   (b) The time required for the man (or motorboat) to cross the river is obtained using the definition of average velocity, $v=\frac{D}{t}$. Given the river's width $D=500\,\rm m$, and the corresponding velocity in this direction $v_{BW}$, we have \[t=\frac{D}{v_{BW}}=\frac{500}{5}=100\,\rm s\] Thus, it takes $100\,\rm s$ or about $1.7$ minutes for the man to travel the width of the river. 

(c) During the time the boat crosses the river's width, the water stream with a speed of $v_{WG}$ will displace the boat downstream, a distance of \[ d=v_{WG}t=3\times 100=300\,\rm m\] 

When object A moves relative to object B with velocity $\vec{v}_{AB}$, and B also travels relative to object C (or an observer) with $\vec{v}_{BC}$, then the velocity of object A with respect to object C, designated by $\vec{v}_{AC}$, is determined by the following vector addition equation \[\vec{v}_{AC}=\vec{v}_{AB}+\vec{v}_{BC}\] 

Author : Dr. Ali Nemati Published : Feb 2, 2023

© 2015 All rights reserved. by Physexams.com

Riverboat Problems

Riverboat problems

Kinematics Exams and Solutions

Description This is a simulation of a boat crossing a river. Adjust the direction the boat is aimed, the boat's velocity relative to the river, and the river's velocity relative to the earth. Press the "Run" button to watch the boat's trip across the river. Questions to answer: 1) What direction should the boat be aimed to get to the other side of the river in the least amount of time? 2) What direction does the boat need to be aimed to get to the point directly across the river? 3) If the boat is aimed directly across the river, does the speed of the river's current affect the amount of time it takes the boat to cross the river?

Talk to our experts

1800-120-456-456

River Boat Problem in 2D From Relative Velocity - JEE Important Topic

  • River Boat Problem Relative Velocity In 2d

ffImage

A Brief Introduction to Relative Velocity

We come into situations when one or more objects move in a non-stationary frame with respect to another observer. For example: a boat crossing a fast-flowing river or an aeroplane flying in the air encountering wind. In all these cases, we must consider the medium's effect on the item to characterise the object's whole motion. We calculate the relative velocity of the object while doing so, taking into account the particle's velocity as well as the velocity of the medium. Since velocity is a vector, the calculations of relative velocity include vector algebra. We’ll look at the problem of relative velocity in more detail throughout this article and discuss river velocity, river boat problems and solutions to relative velocity.

Examples and Mathematical Formulation of Relative Velocity

We all have encountered relative velocity at some point. Some classic examples of relative velocity include situations where, while travelling by automobile, bus or train, you may see that the trees, buildings and other objects outside are moving backwards. Is it true, however, that they are going backwards? No! You're completely aware that your vehicle is moving while the trees remain motionless on the ground. But, if that's the case, why are the trees travelling backwards? Also, even though they are moving, your fellow passengers appear to be motionless to you. 

This is where the concept of relative velocity comes into play. The passengers appear motionless to you because they are at rest, relative to you. However, to someone on the ground who isn’t moving, your fellow passengers are in motion, relative to them. You are also in motion relative to someone on the ground. Although the person on the ground might not be moving, according to you they are moving backwards and they have a velocity relative to you. 

Let’s consider two objects and name them objects A and B. Suppose object A has velocity v A and object B has velocity v B and they are moving relative to some common stationary frame of reference. This frame of reference could be anything; the ground, a lamppost, a bridge, etc. 

Relative velocity is just the difference between the velocities of the objects. Already emphasised before, this difference is not the ordinary difference because velocities are vectors. So, they will follow the rules of vector algebra. 

The velocity of object A relative to B is represented as v AB . The formula for this is:

$v_{A B}=v_{A}-v_{B}$

Similarly, the velocity of object B relative to A is represented by v BA  and its formula is:

$v_{B A}=v_{B}-v_{A}$

From the expressions of v AB and v BA , we can say that they both are additive inverses of each other. This means that:

$v_{A B}=-v_{B A}$

This means that v AB has a direction that is opposite to v BA . Even though they have opposite directions, their magnitude remains the same. 

$\left|v_{A B}\right|=\left|v_{B A}\right|$

River Boat Problem in 2D

When a boat is moving through a river, it is affected by the velocity of the water. The directions of the velocities of the boat and the river are usually different. The motion of the boat is influenced by the relative velocity between them. As usual, the concept of relative velocity will be applied and then the problems will be solved accordingly. 

If a motorboat was heading straight across a river, it would not reach the point exactly opposite to where it started from. This is due to the river current that influences its motion.

Let’s suppose that we have a motorboat which is moving with a velocity of 6 $\dfrac{m}{s}$ directly across the river. If the river has a velocity downstream, the actual resultant velocity of the motorboat will not be the same as it was initially. The velocity of the boat will be a bit more than 6 $\dfrac{m}{s}$ and it will not be in the direction straight across the river, but at some direction downstream with a certain angle. 

The shortest path in the river boat problems is when the boat moves perpendicular to the river current. This whole situation will become clear with some numerical examples that we’ll see in the next section. 

To solve any river boat problem, two things are to be kept in mind.

A boat's speed with respect to the water is the same as its speed in still water.

The velocity of the boat relative to water is equal to the difference in the velocities of the boat relative to the ground and the velocity of the water with respect to the ground. If v BW is the velocity of the boat with respect to the water, and v B , v W are the velocities of the boat and water with respect to the ground respectively, then:

$v_{B W}=v_{B}-v_{W}$

Boat and River Current Velocities

Boat and River Current Velocities

Crossing The River in The Shortest Time

Schematic Diagram of a Boat Going Across a River

Schematic Diagram of a Boat Going Across a River

Suppose that u is the velocity of the river and v is the velocity of the boat. The boat moves at some angle $\theta$ with respect to the horizontal as shown in the figure. The total velocity of the boat will be the sum of the velocity of the boat with respect to the ground and the velocity of the river. This will be given as

$\begin{align} &v_{b}=\vec{v}+\vec{u} \\ \\ &v_{b}=-v \cos \theta \hat{i}+v \sin \theta \hat{j}+u \hat{i} \\ \\ &v_{b}=(-v \cos \theta+u) \hat{i}+v \sin \theta \hat{j} \end{align}$

The boat needs to move in the vertical direction in order to make it across the river so only the vertical component of the velocity will be used in getting it across the river. The vertical component is $v\sin{\theta}$. The width of the river is d and so the time taken to cross the river will be

$t=\dfrac{d}{v\sin{\theta}}$

For a minimum time 

$\sin{\theta}=1$ 

$\theta=90^{\circ}$

This means that the minimum time to cross the river will be

$t_{min}=\dfrac{d}{v}$

Crossing the River Along the Shortest Path

Schematic Diagram of A Boat Going Across the River With Some Drift

Schematic Diagram of A Boat Going Across The River With Some Drift

For the boat to go across the river along the shortest path, the drift x should be minimum or more precisely zero. The drift x will be zero when the velocity in the i direction will be zero. This means that

$\begin{align} &u-v \cos \theta=0 \\ \\ &v \cos \theta=u \\ \\ &\cos \theta=\dfrac{u}{v} \\ \\ &\theta=\cos ^{-1}\left(\dfrac{u}{v}\right) \end{align}$

So in order for the boat to go along the shortest path it has to go at an angle of $\theta=\cos^{-1}\left(\dfrac{u}{v}\right)$ with the vertical. 

The time for the shortest path will be given as

Now we have $\cos{\theta}=\dfrac{u}{v}$ and we know that

$\begin{align} &\sin ^{2} \theta+\cos ^{2} \theta=1 \\ \\ &\sin ^{2} \theta=1-\cos ^{2} \theta \\ \\ &\sin \theta=\sqrt{1-\cos ^{2} \theta} \end{align}$

Putting the value of $\sin{\theta}$ will give

$\begin{align} &\sin \theta=\sqrt{1-\left(\dfrac{u}{v}\right)^{2}} \\ \\ &\sin \theta=\sqrt{1-\dfrac{u^{2}}{v^{2}}} \\ \\ &\sin \theta=\sqrt{\dfrac{v^{2}-u^{2}}{v^{2}}} \\ \\ &\sin \theta=\dfrac{\sqrt{v^{2}-u^{2}}}{v} \end{align}$

Inserting this in the expression for time gives

$\begin{align} &t=\dfrac{d}{v\left(\dfrac{\sqrt{v^{2}-u^{2}}}{v}\right)} \\ &t=\dfrac{ d}{\sqrt{v^{2}-u^{2}}} \end{align}$

This is the time taken along the shortest path.

Numerical Examples of Relative Velocity River Boat Problems

Example 1: A boat has a velocity of 10$\dfrac{km}{hr}$ in still water and it crosses a river of width 2 km. If the boat crosses the river along the shortest path possible in 30 minutes, calculate the velocity of the river water.

Solution: 

Since it is given that the boat crosses the river in the shortest path possible, it means that the boat moves perpendicular to the river current. 

Now, we have:

v BW = 10 $\dfrac{km}{hr}$, v w =? .

The distance d=2 km.

Time taken is, t=20 min= 0.5 hr.

We know that the velocity of the boat in respect to water is:

Since the boat is moving perpendicular to the water, we can apply Pythagoras theorem to find the magnitude of the resultant velocity of the boat. 

This means:

$\left|v_{B W}\right|^{2}=\left|v_{B}\right|^{2}+\left|v_{W}\right|^{2}$....(1)

Velocities of Boat and the Water

Velocities of Boat and the Water

We have been given that the boat covers a distance of 2km in 0.5 hr. 

This means that the velocity of the boat with respect to the ground will be:

$\begin{align} &v_{B}=\dfrac{2}{0.5} \\ &v_{B}=4 \dfrac{\mathrm{~km}}{ \mathrm{hr}} \end{align}$

Substituting the values in equation (1) we get,

$\begin{align} &10^{2}=4^{2}+\left|v_{W}\right|^{2} \\ \\ &100-16=\left|v_{W}\right|^{2} \\ \\ &\sqrt{84}=v_{W} \\ \\ &9.16 \simeq v_{W} \end{align}$

So, the velocity of the river water is approximately 9.16 $\dfrac{km}{hr}$.

Example 2: The velocity of a boat in still water is 15 $\dfrac{km}{hr}$ and the velocity of the river stream is 10 $\dfrac{km}{hr}$. Find the time taken by the boat to travel 60 km downstream.

S olution: 

Since the boat is travelling downstream, this means that the velocity of the boat and the river have the same direction. 

We have been given:

v BW = 15$\dfrac{km}{hr}$, and v W = 10$\dfrac{km}{hr}$.

Using $v_{B W}=v_{B}-v_{W}$ we can find the value of v B .

v B = v BW + v W

v B = 15 + 10

v B = 25 \[ \dfrac{\mathrm{~km}}{ \mathrm{hr}} \]

The time taken by the boat to travel 60km will then be:

$\begin{align} &t=\dfrac{60}{v_{B}} \\ &t=\dfrac{60}{25} \\ &t=2.4 \mathrm{hr} \end{align}$

The velocity of an object in respect to another object is its relative velocity. It enables us to comprehend how objects move and interact with one another, relative velocity is crucial to understanding Physics. The velocity of an object with respect to another object is its relative velocity. It is a way to gauge how quickly two items are moving in relation to one another. 

For a boat moving along a river or trying to cross a river, the concept of relative velocity is applied. Here, the velocity of the boat and the velocity of the water flow in the river flow are used to calculate the relative velocities. When a boat is moving across a river it moves at some particular angle with respect to the horizontal and evaluating these conditions can tell us the minimum time and the shortest path for the boat to cross the river. 

arrow-right

FAQs on River Boat Problem in 2D From Relative Velocity - JEE Important Topic

1. What is the importance of the river boat problem in JEE Main?

River boat problem is a part of relative velocity. It is confusing at first, but is indeed an important topic for JEE Main . River boat problem is similar to other problems like rain man problems or the aeroplane problems. These problems are also solved using the techniques used in river boat problems. Every year at least 1 question is asked from the kinematics part and the probability of relative velocity being asked is quite high due to the variety of questions that can be framed. 

2. What are absolute and relative velocities?

Relative velocity is the velocity calculated between objects in motion. It depends on the frame of reference of the objects and the observer. It changes with the choice of frame of reference. Absolute velocity on the other hand is the velocity that can be defined with respect to some absolute spatial coordinate system. This velocity will be independent of the frame of reference. We can only measure the relative velocity of any object with our present technology and knowledge about things. 

Youtube

  • TPC and eLearning
  • What's NEW at TPC?
  • Read Watch Interact
  • Practice Review Test
  • Teacher-Tools
  • Subscription Selection
  • Seat Calculator
  • Ad Free Account
  • Edit Profile Settings
  • Classes (Version 2)
  • Student Progress Edit
  • Task Properties
  • Export Student Progress
  • Task, Activities, and Scores
  • Metric Conversions Questions
  • Metric System Questions
  • Metric Estimation Questions
  • Significant Digits Questions
  • Proportional Reasoning
  • Acceleration
  • Distance-Displacement
  • Dots and Graphs
  • Graph That Motion
  • Match That Graph
  • Name That Motion
  • Motion Diagrams
  • Pos'n Time Graphs Numerical
  • Pos'n Time Graphs Conceptual
  • Up And Down - Questions
  • Balanced vs. Unbalanced Forces
  • Change of State
  • Force and Motion
  • Mass and Weight
  • Match That Free-Body Diagram
  • Net Force (and Acceleration) Ranking Tasks
  • Newton's Second Law
  • Normal Force Card Sort
  • Recognizing Forces
  • Air Resistance and Skydiving
  • Solve It! with Newton's Second Law
  • Which One Doesn't Belong?
  • Component Addition Questions
  • Head-to-Tail Vector Addition
  • Projectile Mathematics
  • Trajectory - Angle Launched Projectiles
  • Trajectory - Horizontally Launched Projectiles
  • Vector Addition
  • Vector Direction
  • Which One Doesn't Belong? Projectile Motion
  • Forces in 2-Dimensions
  • Being Impulsive About Momentum
  • Explosions - Law Breakers
  • Hit and Stick Collisions - Law Breakers
  • Case Studies: Impulse and Force
  • Impulse-Momentum Change Table
  • Keeping Track of Momentum - Hit and Stick
  • Keeping Track of Momentum - Hit and Bounce
  • What's Up (and Down) with KE and PE?
  • Energy Conservation Questions
  • Energy Dissipation Questions
  • Energy Ranking Tasks
  • LOL Charts (a.k.a., Energy Bar Charts)
  • Match That Bar Chart
  • Words and Charts Questions
  • Name That Energy
  • Stepping Up with PE and KE Questions
  • Case Studies - Circular Motion
  • Circular Logic
  • Forces and Free-Body Diagrams in Circular Motion
  • Gravitational Field Strength
  • Universal Gravitation
  • Angular Position and Displacement
  • Linear and Angular Velocity
  • Angular Acceleration
  • Rotational Inertia
  • Balanced vs. Unbalanced Torques
  • Getting a Handle on Torque
  • Torque-ing About Rotation
  • Properties of Matter
  • Fluid Pressure
  • Buoyant Force
  • Sinking, Floating, and Hanging
  • Pascal's Principle
  • Flow Velocity
  • Bernoulli's Principle
  • Balloon Interactions
  • Charge and Charging
  • Charge Interactions
  • Charging by Induction
  • Conductors and Insulators
  • Coulombs Law
  • Electric Field
  • Electric Field Intensity
  • Polarization
  • Case Studies: Electric Power
  • Know Your Potential
  • Light Bulb Anatomy
  • I = ∆V/R Equations as a Guide to Thinking
  • Parallel Circuits - ∆V = I•R Calculations
  • Resistance Ranking Tasks
  • Series Circuits - ∆V = I•R Calculations
  • Series vs. Parallel Circuits
  • Equivalent Resistance
  • Period and Frequency of a Pendulum
  • Pendulum Motion: Velocity and Force
  • Energy of a Pendulum
  • Period and Frequency of a Mass on a Spring
  • Horizontal Springs: Velocity and Force
  • Vertical Springs: Velocity and Force
  • Energy of a Mass on a Spring
  • Decibel Scale
  • Frequency and Period
  • Closed-End Air Columns
  • Name That Harmonic: Strings
  • Rocking the Boat
  • Wave Basics
  • Matching Pairs: Wave Characteristics
  • Wave Interference
  • Waves - Case Studies
  • Color Addition and Subtraction
  • Color Filters
  • If This, Then That: Color Subtraction
  • Light Intensity
  • Color Pigments
  • Converging Lenses
  • Curved Mirror Images
  • Law of Reflection
  • Refraction and Lenses
  • Total Internal Reflection
  • Who Can See Who?
  • Formulas and Atom Counting
  • Atomic Models
  • Bond Polarity
  • Entropy Questions
  • Cell Voltage Questions
  • Heat of Formation Questions
  • Reduction Potential Questions
  • Oxidation States Questions
  • Measuring the Quantity of Heat
  • Hess's Law
  • Oxidation-Reduction Questions
  • Galvanic Cells Questions
  • Thermal Stoichiometry
  • Molecular Polarity
  • Quantum Mechanics
  • Balancing Chemical Equations
  • Bronsted-Lowry Model of Acids and Bases
  • Classification of Matter
  • Collision Model of Reaction Rates
  • Density Ranking Tasks
  • Dissociation Reactions
  • Complete Electron Configurations
  • Elemental Measures
  • Enthalpy Change Questions
  • Equilibrium Concept
  • Equilibrium Constant Expression
  • Equilibrium Calculations - Questions
  • Equilibrium ICE Table
  • Intermolecular Forces Questions
  • Ionic Bonding
  • Lewis Electron Dot Structures
  • Limiting Reactants
  • Line Spectra Questions
  • Mass Stoichiometry
  • Measurement and Numbers
  • Metals, Nonmetals, and Metalloids
  • Metric Estimations
  • Metric System
  • Molarity Ranking Tasks
  • Mole Conversions
  • Name That Element
  • Names to Formulas
  • Names to Formulas 2
  • Nuclear Decay
  • Particles, Words, and Formulas
  • Periodic Trends
  • Precipitation Reactions and Net Ionic Equations
  • Pressure Concepts
  • Pressure-Temperature Gas Law
  • Pressure-Volume Gas Law
  • Chemical Reaction Types
  • Significant Digits and Measurement
  • States Of Matter Exercise
  • Stoichiometry Law Breakers
  • Stoichiometry - Math Relationships
  • Subatomic Particles
  • Spontaneity and Driving Forces
  • Gibbs Free Energy
  • Volume-Temperature Gas Law
  • Acid-Base Properties
  • Energy and Chemical Reactions
  • Chemical and Physical Properties
  • Valence Shell Electron Pair Repulsion Theory
  • Writing Balanced Chemical Equations
  • Mission CG1
  • Mission CG10
  • Mission CG2
  • Mission CG3
  • Mission CG4
  • Mission CG5
  • Mission CG6
  • Mission CG7
  • Mission CG8
  • Mission CG9
  • Mission EC1
  • Mission EC10
  • Mission EC11
  • Mission EC12
  • Mission EC2
  • Mission EC3
  • Mission EC4
  • Mission EC5
  • Mission EC6
  • Mission EC7
  • Mission EC8
  • Mission EC9
  • Mission RL1
  • Mission RL2
  • Mission RL3
  • Mission RL4
  • Mission RL5
  • Mission RL6
  • Mission KG7
  • Mission RL8
  • Mission KG9
  • Mission RL10
  • Mission RL11
  • Mission RM1
  • Mission RM2
  • Mission RM3
  • Mission RM4
  • Mission RM5
  • Mission RM6
  • Mission RM8
  • Mission RM10
  • Mission LC1
  • Mission RM11
  • Mission LC2
  • Mission LC3
  • Mission LC4
  • Mission LC5
  • Mission LC6
  • Mission LC8
  • Mission SM1
  • Mission SM2
  • Mission SM3
  • Mission SM4
  • Mission SM5
  • Mission SM6
  • Mission SM8
  • Mission SM10
  • Mission KG10
  • Mission SM11
  • Mission KG2
  • Mission KG3
  • Mission KG4
  • Mission KG5
  • Mission KG6
  • Mission KG8
  • Mission KG11
  • Mission F2D1
  • Mission F2D2
  • Mission F2D3
  • Mission F2D4
  • Mission F2D5
  • Mission F2D6
  • Mission KC1
  • Mission KC2
  • Mission KC3
  • Mission KC4
  • Mission KC5
  • Mission KC6
  • Mission KC7
  • Mission KC8
  • Mission AAA
  • Mission SM9
  • Mission LC7
  • Mission LC9
  • Mission NL1
  • Mission NL2
  • Mission NL3
  • Mission NL4
  • Mission NL5
  • Mission NL6
  • Mission NL7
  • Mission NL8
  • Mission NL9
  • Mission NL10
  • Mission NL11
  • Mission NL12
  • Mission MC1
  • Mission MC10
  • Mission MC2
  • Mission MC3
  • Mission MC4
  • Mission MC5
  • Mission MC6
  • Mission MC7
  • Mission MC8
  • Mission MC9
  • Mission RM7
  • Mission RM9
  • Mission RL7
  • Mission RL9
  • Mission SM7
  • Mission SE1
  • Mission SE10
  • Mission SE11
  • Mission SE12
  • Mission SE2
  • Mission SE3
  • Mission SE4
  • Mission SE5
  • Mission SE6
  • Mission SE7
  • Mission SE8
  • Mission SE9
  • Mission VP1
  • Mission VP10
  • Mission VP2
  • Mission VP3
  • Mission VP4
  • Mission VP5
  • Mission VP6
  • Mission VP7
  • Mission VP8
  • Mission VP9
  • Mission WM1
  • Mission WM2
  • Mission WM3
  • Mission WM4
  • Mission WM5
  • Mission WM6
  • Mission WM7
  • Mission WM8
  • Mission WE1
  • Mission WE10
  • Mission WE2
  • Mission WE3
  • Mission WE4
  • Mission WE5
  • Mission WE6
  • Mission WE7
  • Mission WE8
  • Mission WE9
  • Vector Walk Interactive
  • Name That Motion Interactive
  • Kinematic Graphing 1 Concept Checker
  • Kinematic Graphing 2 Concept Checker
  • Graph That Motion Interactive
  • Two Stage Rocket Interactive
  • Rocket Sled Concept Checker
  • Force Concept Checker
  • Free-Body Diagrams Concept Checker
  • Free-Body Diagrams The Sequel Concept Checker
  • Skydiving Concept Checker
  • Elevator Ride Concept Checker
  • Vector Addition Concept Checker
  • Vector Walk in Two Dimensions Interactive
  • Name That Vector Interactive
  • River Boat Simulator Concept Checker
  • Projectile Simulator 2 Concept Checker
  • Projectile Simulator 3 Concept Checker
  • Hit the Target Interactive
  • Turd the Target 1 Interactive
  • Turd the Target 2 Interactive
  • Balance It Interactive
  • Go For The Gold Interactive
  • Egg Drop Concept Checker
  • Fish Catch Concept Checker
  • Exploding Carts Concept Checker
  • Collision Carts - Inelastic Collisions Concept Checker
  • Its All Uphill Concept Checker
  • Stopping Distance Concept Checker
  • Chart That Motion Interactive
  • Roller Coaster Model Concept Checker
  • Uniform Circular Motion Concept Checker
  • Horizontal Circle Simulation Concept Checker
  • Vertical Circle Simulation Concept Checker
  • Race Track Concept Checker
  • Gravitational Fields Concept Checker
  • Orbital Motion Concept Checker
  • Angular Acceleration Concept Checker
  • Balance Beam Concept Checker
  • Torque Balancer Concept Checker
  • Aluminum Can Polarization Concept Checker
  • Charging Concept Checker
  • Name That Charge Simulation
  • Coulomb's Law Concept Checker
  • Electric Field Lines Concept Checker
  • Put the Charge in the Goal Concept Checker
  • Circuit Builder Concept Checker (Series Circuits)
  • Circuit Builder Concept Checker (Parallel Circuits)
  • Circuit Builder Concept Checker (∆V-I-R)
  • Circuit Builder Concept Checker (Voltage Drop)
  • Equivalent Resistance Interactive
  • Pendulum Motion Simulation Concept Checker
  • Mass on a Spring Simulation Concept Checker
  • Particle Wave Simulation Concept Checker
  • Boundary Behavior Simulation Concept Checker
  • Slinky Wave Simulator Concept Checker
  • Simple Wave Simulator Concept Checker
  • Wave Addition Simulation Concept Checker
  • Standing Wave Maker Simulation Concept Checker
  • Color Addition Concept Checker
  • Painting With CMY Concept Checker
  • Stage Lighting Concept Checker
  • Filtering Away Concept Checker
  • InterferencePatterns Concept Checker
  • Young's Experiment Interactive
  • Plane Mirror Images Interactive
  • Who Can See Who Concept Checker
  • Optics Bench (Mirrors) Concept Checker
  • Name That Image (Mirrors) Interactive
  • Refraction Concept Checker
  • Total Internal Reflection Concept Checker
  • Optics Bench (Lenses) Concept Checker
  • Kinematics Preview
  • Velocity Time Graphs Preview
  • Moving Cart on an Inclined Plane Preview
  • Stopping Distance Preview
  • Cart, Bricks, and Bands Preview
  • Fan Cart Study Preview
  • Friction Preview
  • Coffee Filter Lab Preview
  • Friction, Speed, and Stopping Distance Preview
  • Up and Down Preview
  • Projectile Range Preview
  • Ballistics Preview
  • Juggling Preview
  • Marshmallow Launcher Preview
  • Air Bag Safety Preview
  • Colliding Carts Preview
  • Collisions Preview
  • Engineering Safer Helmets Preview
  • Push the Plow Preview
  • Its All Uphill Preview
  • Energy on an Incline Preview
  • Modeling Roller Coasters Preview
  • Hot Wheels Stopping Distance Preview
  • Ball Bat Collision Preview
  • Energy in Fields Preview
  • Weightlessness Training Preview
  • Roller Coaster Loops Preview
  • Universal Gravitation Preview
  • Keplers Laws Preview
  • Kepler's Third Law Preview
  • Charge Interactions Preview
  • Sticky Tape Experiments Preview
  • Wire Gauge Preview
  • Voltage, Current, and Resistance Preview
  • Light Bulb Resistance Preview
  • Series and Parallel Circuits Preview
  • Thermal Equilibrium Preview
  • Linear Expansion Preview
  • Heating Curves Preview
  • Electricity and Magnetism - Part 1 Preview
  • Electricity and Magnetism - Part 2 Preview
  • Vibrating Mass on a Spring Preview
  • Period of a Pendulum Preview
  • Wave Speed Preview
  • Slinky-Experiments Preview
  • Standing Waves in a Rope Preview
  • Sound as a Pressure Wave Preview
  • DeciBel Scale Preview
  • DeciBels, Phons, and Sones Preview
  • Sound of Music Preview
  • Shedding Light on Light Bulbs Preview
  • Models of Light Preview
  • Electromagnetic Radiation Preview
  • Electromagnetic Spectrum Preview
  • EM Wave Communication Preview
  • Digitized Data Preview
  • Light Intensity Preview
  • Concave Mirrors Preview
  • Object Image Relations Preview
  • Snells Law Preview
  • Reflection vs. Transmission Preview
  • Magnification Lab Preview
  • Reactivity Preview
  • Ions and the Periodic Table Preview
  • Periodic Trends Preview
  • Chemical Reactions Preview
  • Intermolecular Forces Preview
  • Melting Points and Boiling Points Preview
  • Bond Energy and Reactions Preview
  • Reaction Rates Preview
  • Ammonia Factory Preview
  • Stoichiometry Preview
  • Nuclear Chemistry Preview
  • Gaining Teacher Access
  • Algebra Based Physics Course
  • Tasks and Classes
  • Tasks - Classic
  • Subscription
  • Subscription Locator
  • 1-D Kinematics
  • Newton's Laws
  • Vectors - Motion and Forces in Two Dimensions
  • Momentum and Its Conservation
  • Work and Energy
  • Circular Motion and Satellite Motion
  • Thermal Physics
  • Static Electricity
  • Electric Circuits
  • Vibrations and Waves
  • Sound Waves and Music
  • Light and Color
  • Reflection and Mirrors
  • About the Physics Interactives
  • Task Tracker
  • Usage Policy
  • Newtons Laws
  • Vectors and Projectiles
  • Forces in 2D
  • Momentum and Collisions
  • Circular and Satellite Motion
  • Balance and Rotation
  • Electromagnetism
  • Waves and Sound
  • Atomic Physics
  • Forces in Two Dimensions
  • Work, Energy, and Power
  • Circular Motion and Gravitation
  • Sound Waves
  • 1-Dimensional Kinematics
  • Circular, Satellite, and Rotational Motion
  • Einstein's Theory of Special Relativity
  • Waves, Sound and Light
  • QuickTime Movies
  • About the Concept Builders
  • Pricing For Schools
  • Directions for Version 2
  • Measurement and Units
  • Relationships and Graphs
  • Rotation and Balance
  • Vibrational Motion
  • Reflection and Refraction
  • Teacher Accounts
  • Task Tracker Directions
  • Kinematic Concepts
  • Kinematic Graphing
  • Wave Motion
  • Sound and Music
  • About CalcPad
  • 1D Kinematics
  • Vectors and Forces in 2D
  • Simple Harmonic Motion
  • Rotational Kinematics
  • Rotation and Torque
  • Rotational Dynamics
  • Electric Fields, Potential, and Capacitance
  • Transient RC Circuits
  • Light Waves
  • Units and Measurement
  • Stoichiometry
  • Molarity and Solutions
  • Thermal Chemistry
  • Acids and Bases
  • Kinetics and Equilibrium
  • Solution Equilibria
  • Oxidation-Reduction
  • Nuclear Chemistry
  • Newton's Laws of Motion
  • Work and Energy Packet
  • Static Electricity Review
  • NGSS Alignments
  • 1D-Kinematics
  • Projectiles
  • Circular Motion
  • Magnetism and Electromagnetism
  • Graphing Practice
  • About the ACT
  • ACT Preparation
  • For Teachers
  • Other Resources
  • Solutions Guide
  • Solutions Guide Digital Download
  • Motion in One Dimension
  • Work, Energy and Power
  • Algebra Based Physics
  • Honors Physics
  • Conceptual Physics
  • Other Tools
  • Frequently Asked Questions
  • Purchasing the Download
  • Purchasing the CD
  • Purchasing the Digital Download
  • About the NGSS Corner
  • NGSS Search
  • Force and Motion DCIs - High School
  • Energy DCIs - High School
  • Wave Applications DCIs - High School
  • Force and Motion PEs - High School
  • Energy PEs - High School
  • Wave Applications PEs - High School
  • Crosscutting Concepts
  • The Practices
  • Physics Topics
  • NGSS Corner: Activity List
  • NGSS Corner: Infographics
  • About the Toolkits
  • Position-Velocity-Acceleration
  • Position-Time Graphs
  • Velocity-Time Graphs
  • Newton's First Law
  • Newton's Second Law
  • Newton's Third Law
  • Terminal Velocity
  • Projectile Motion
  • Forces in 2 Dimensions
  • Impulse and Momentum Change
  • Momentum Conservation
  • Work-Energy Fundamentals
  • Work-Energy Relationship
  • Roller Coaster Physics
  • Satellite Motion
  • Electric Fields
  • Circuit Concepts
  • Series Circuits
  • Parallel Circuits
  • Describing-Waves
  • Wave Behavior Toolkit
  • Standing Wave Patterns
  • Resonating Air Columns
  • Wave Model of Light
  • Plane Mirrors
  • Curved Mirrors
  • Teacher Guide
  • Using Lab Notebooks
  • Current Electricity
  • Light Waves and Color
  • Reflection and Ray Model of Light
  • Refraction and Ray Model of Light
  • Classes (Legacy)
  • Teacher Resources
  • Subscriptions

relative velocity and riverboat problems answer key

  • Newton's Laws
  • Einstein's Theory of Special Relativity
  • About Concept Checkers
  • School Pricing
  • Newton's Laws of Motion
  • Newton's First Law
  • Newton's Third Law

Additional Learning Tools and Resources

Watching a presentation is a passive activity. Getting information is important ... but its not the destination or end point. Now that you've watched the video, its time to do something with the information you've heard. It's time to act on it. The resources below provide an opportunity to do this. We encourage learners to solidify their learning through the use of one or more of the following resources.  

Calculator Pad, Vectors and Projectiles Chapter, Problems #19 - #21

Physics Interactives - River Boat Simulator

Concept Builder: Relative Velocity

Minds On Physics App #1, Vectors and Projectiles Module, Mission VP6

Physics Classroom Tutorial, Vectors and Motion in Two Dimensions Chapter, Relative Velocity and River Boat Problems

IMAGES

  1. Relative Velocity and Riverboat Problems

    relative velocity and riverboat problems answer key

  2. Relative Velocity and Riverboat Problems Answers only.pdf

    relative velocity and riverboat problems answer key

  3. Relative Velocity and River Boat Problems

    relative velocity and riverboat problems answer key

  4. ansvect5.pdf

    relative velocity and riverboat problems answer key

  5. How to solve river boat problems in relative velocity?

    relative velocity and riverboat problems answer key

  6. Practice--Relative Velocity Riverboat Problems Key.pdf

    relative velocity and riverboat problems answer key

VIDEO

  1. River Boat Problem

  2. Relative Velocity

  3. Physics. Problem solving. 01_08

  4. Gravitation Practice Problems Answer Key

  5. KEY Riverboat Simulation

  6. Relative velocity of boat with respect to river is 2i+3j and velocity of river with respect to

COMMENTS

  1. Relative Velocity and River Boat Problems

    In our problem, the 80 m corresponds to the distance A, and so the average speed of 4 m/s (average speed in the direction straight across the river) should be substituted into the equation to determine the time. time = (80 m)/ (4 m/s) = 20 s. It requires 20 s for the boat to travel across the river.

  2. PDF Relative Velocity and Riverboat Problems

    The water moves north with respect to the shore at a speed of 3.6 m/s. a. Determine the resultant velocity of the riverboat (velocity with respect to the shore). b. If the river is 71.0 m wide, then determine the time required for the boat to cross the river. c. Determine the distance that the boat will travel downstream.

  3. Relative Velocity and Riverboat Problems

    If the PDF does not show in the window above, then you can access it directly here: Relative Velocity and Riverboat Problems (PDF) The Curriculum Corner contains a complete ready-to-use curriculum for the high school physics classroom. This collection of pages comprise worksheets in PDF format that developmentally target key concepts and ...

  4. PDF Vector RM Homework Solutions

    Relative Velocity and Riverboat Problems ... Explain your answer. Repeat the same three riverboat calculations for the following two sets of given quantities. ... Velocity of boat (w.r.t. water) = 2.6 m/ s, West Velocity of river (w.r.t. shore) = 4.2 m/ s, South Width of river = 96 m a. b. c. Resultant velocity: magnitude —

  5. Relative Velocity Problems with Solutions: AP Physics 1

    Relative Velocity Problems. Problem (1): A person walks across a raft at a speed of 0.5\,\rm m/s 0.5m/s while his raft is traveling down the river at a speed of 1.8\,\rm m/s 1.8m/s relative to the riverbank. Assuming that he walks perpendicular to the raft's motion relative to the river current, what is the person's velocity with respect to the ...

  6. PDF Relative Velocity and Riverboat Problems

    a. Determine the resultant velocity of the riverboat (velocity with respect to the shore). b. If the river is 71.0 m wide, then determine the time required for the boat to cross the river. c. Determine the distance that the boat will travel downstream. 5. Suppose that the boat attempts this same task of crossing the river (5.1 m/s with respect ...

  7. Relative Velocity and River Boat Problems

    This video discusses the concept of relative velocity. The concept is applied to explain the analysis of the motion of planes moving amidst winds and the mot...

  8. PDF Name: Date: Riverboat Problems

    RIVERBOAT PROBLEMS: Draw vector diagrams for each question. When you find the resultant you must include a direction (angle) for the resultant. A plane can travel with a speed of 80 mi/hr with respect to the air. Determine the resultant velocity of the plane (magnitude only) if it encounters a. 10 mi/hr headwind.(70mph) 10 mi/hr tailwind.(90mph)

  9. PDF How to Solve 2 Dimension Relative Velocity Problems

    Before proceeding to the next step, lets determine "the velocity of the water relative to the freighter", V. wf. The following is a unique feature of case 2 relative velocity problems. That is V. wf. = - Vfw. This means the size of both velocities are the same, but the directions of each are perfectly opposing.

  10. PDF Relative velocity

    Relative velocity Problem A river ows due West at a speed of 2.5 metres per second and has a constant width of 1 km. You want to cross the river from point A (South) to a point B (North) directly opposite with ... Use the above simulation to help you answer these questions. Change the direction of the boat to nd an approximate solution. Then nd ...

  11. How to Solve River Boat Problems

    This video explains how to Solve River Boat Problems - which are considered Relative Velocity problems in physics.

  12. Practice--Relative Velocity Riverboat Problems Key.pdf

    Unformatted text preview: Vectors and Projectiles Name: \ m l Relative Velocity and Riverboat Problems Read from Lesson 1 of the Vectors and Motion in Two-Dimensions chapter at The Physics Classroom: MOP Connection: Vectors and Projectiles: sublevel 6 (and maybe sublevel 5) 1. Planes fly in a medium of moving air (winds), providing an example of relative motion.

  13. Riverboat Problems :: Physics Tutorials

    Riverboat Problems. Example: Boat has velocity 5m/s with respect to the river. It aims to reach point A, however, because of the river speed it reaches another point B. If the speed of current is 2m/s to the east calculate the time of trip and the distance between A and B. Boat follows the path shown in dashed line which is the direction of the resultant vector.

  14. oPhysics

    oPhysics. Description. This is a simulation of a boat crossing a river. Adjust the direction the boat is aimed, the boat's velocity relative to the river, and the river's velocity relative to the earth. Press the "Run" button to watch the boat's trip across the river. Questions to answer: 1) What direction should the boat be aimed to get to the ...

  15. 2D Kinematics and Relative Velocity Problems

    Note: problem difficulty is ranked using a star system. (*) One-star problems are fundamental to the unit, and can be done relatively quickly. Use these problems to introduce yourself to the material. (**) Two-star problems are more difficult, and require an understanding of one or two key concepts.

  16. Relative Velocity and River Boat Problems Teacher Resources

    Hop on our River Boat Simulator and take a trip across the river. Students can head their boat across the river or at an angle upstream or downstream; change the current speed or the river width; and EXPLORE! The simulation is accompanied by two different classroom-ready activity pages. Concept Builder: Relative Velocity.

  17. River Boat Problem in 2D From Relative Velocity for JEE

    Numerical Examples of Relative Velocity River Boat Problems. Example 1: A boat has a velocity of 10$\dfrac {km} {hr}$ in still water and it crosses a river of width 2 km. If the boat crosses the river along the shortest path possible in 30 minutes, calculate the velocity of the river water. Solution:

  18. Calculating Relative Velocity of Two Boats in a River

    A boat B starts on one side of the river and goeses up to the middle. The river is $20m$ wide, and the speed of the stream is $0.5m/s$. The boat can move with a speed of $1m/s$ in still water. I am supposed to show that the boat uses $11.5$ seconds to come to the middle. Boat is traveling perpendicular to the river.

  19. PDF Relative Velocity Answer Key

    Relative Velocity Answer Key1: Across the river that flows with a rate of 4 m/s, Mr. Pepper sw. ms at the velocity of 3 m/s. Find his ve. ocity relative to the Earth.Solution: We are given three reference frames: the river (R), Mr. P. pper (M), and the Earth (E). We know that the velocity of the river relative to the Earth VR/E-X = 4 m/s while ...

  20. Relative Velocity and Riverboat Problems Answers only.pdf

    View Relative+Velocity+and+Riverboat+Problems+Answers+only.pdf from SCIENCE NOT SURE at West Forsyth High School. AI Homework Help. ... Linear+Programming+Word+Problems+Answers.pdf. Delaware County Community College. MAT 120. ... Stages of Alcohol Use Disorder Phase I II Adaptation is key in early stage. document. sampleFinal (6).pdf. test prep.

  21. PDF Relative Velocity and River Boat Problems Lesson Notes the object is

    Relative Velocity and River Boat Problems Lesson Notes Relative Velocity On occasion, an object will move within a medium that is moving with respect to an observer. On such occasions, an observer on the moving object will observe a different speed as an observer on a "stationary" reference frame. We would say that the velocity of the ...

  22. Relative Velocity and River Boat Problems Video Tutorial

    The Relative Velocity and River Boat Problems Video Tutorial discusses the concept of relative velocity. The concept is applied to explain the analysis of the motion of planes moving amidst winds and the motion of boats heading up, down, and across a river in the presence of a current. The video lesson answers the following questions: What is ...

  23. Relative Velocity and River Boat Problems Learning Tools

    Hop on our River Boat Simulator and take a trip across the river. Head your boat across the river or at an angle upstream or downstream; change the current speed or the river width; and EXPLORE! Concept Builder: Relative Velocity. Someday we are going to have a Relative Velocity Concept Builder. And when we do, we will add the link right here.